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41
Published 2016
Springer International Publishing
Table of Contents: ... Evolved AI to Improve Difficulty Adjustment in Video Games -- There Can Be only One: Evolving RTS Bots via...

42
Published 2012
Springer Berlin Heidelberg
Table of Contents: ... Network -- Aimbot Detection in Online FPS Games Using a Heuristic Method Based on Distribution Comparison...

43
Published 2014
Springer International Publishing
Table of Contents: ... for Non-linear Interactive Video in Collaborative Video Annotation -- Machine Learning and Data Mining...

44
Published 2014
Springer International Publishing
Table of Contents: ... for Non-linear Interactive Video in Collaborative Video Annotation -- Machine Learning and Data Mining...

45
Published 2013
Springer Berlin Heidelberg
Table of Contents: ... Algorithm for MIMO Radar -- Automatic Object Tracking in Aerial Videos via Spatial-temporal Feature...

46
Published 2015
Springer International Publishing
Table of Contents: ... -- On a Simple Game Theoretical Equivalence of Voting Majority Games with Vetoes of First and Second...

47
Published 2023
Springer Nature Switzerland
Table of Contents: ... Game Playing -- Alpha-MCMP: trade-offs between probability and cost in SSPs with the MCMP criterion...

48
Published 2008
Springer Berlin Heidelberg
Table of Contents: ... Alarming Scheme for Moving Objects on Road Networks -- Reducing False Alarm of Video-Based Smoke Detection...

49
Published 2022
Springer International Publishing
Table of Contents: ...Industrial Applications -- Health Informatics -- Optimization -- Video and Image Processing...

50
Published 2010
Springer Berlin Heidelberg
Table of Contents: ... in an International School -- Data Mining -- Laban-Based Motion Rendering for Emotional Expression of Human Form...

51
Published 2023
Springer Nature Singapore
Table of Contents: ... -- Generating music for video games with real-time adaptation to gameplay pace --...

52
Published 2024
Springer Nature Switzerland
Table of Contents: ... Data with Video and Cluster Analysis. -- Mars, Minecraft, and AI: A Deep Learning Approach to Improve...

53
Published 2010
Springer Berlin Heidelberg
Table of Contents: ... for Fault Diagnosis -- Dimensionality Reduction for Distance Based Video Clustering -- Towards Stock Market...

54
Published 2019
Springer International Publishing
Table of Contents: ... Learning towards Smarter Multimodal Systems -- Multimodal Web Based Video Annotator with Real-Time Human...

55
Published 2010
Springer Berlin Heidelberg
Table of Contents: ...Mining Video Data: Learning about Activities -- Ontology Languages and Engineering -- Theory...

56
Published 2024
Springer Nature Switzerland
Table of Contents: ... algorithms: a comparative study -- 66. 3D Video Game Simulation Based on Colored Petri net and SIMIO....

57
Published 2007
Springer Berlin Heidelberg
Table of Contents: ...Suitability of Edge Segment Based Moving Object Detection for Real Time Video Surveillance...

58
Published 2007
Springer Berlin Heidelberg
Table of Contents: ... Nets in Computer Forensics -- MMORPG Map Evaluation Using Pedestrian Agents -- The Analysis of Game...

59
Published 2015
Springer International Publishing
Table of Contents: ...Multi-dimensional interaction -- Video gaming -- Spatial learning.- Physical spatial interaction...

60
Published 2009
Springer Berlin Heidelberg
Table of Contents: ... -- Learning Automata Based Intelligent Tutorial-like System -- Modeling and SimulatingEmpires: Toward a Game...