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games » james

1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...Front Cover; Contents; Preface; How to Read This Book; Chapter 1: Videogames and Science Fiction...

3
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

5
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ... -- Automating with modifiers -- Summary -- Further reading...

6
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Things to Your Library; Our Game Architecture Idea; One Approach of Many; Variable Names; Returning...

7
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Smith, Matt, Ferns, Shaun, Murphy, Sinéad
Published 2023
Packt Publishing Ltd.
Table of Contents: ...... -- There's more... -- Create a GameObject with AudioSource linked to an AudioClip in a single step -- Make...

9
by Neel, Michael C.
Published 2010
Wiley Pub.
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

10
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

11
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

12
by Ferrone, Harrison
Published 2024
Packt Publishing, Limited
Table of Contents: ... -- Summary -- Further reading -- Chapter 6: Assembling Support Characters with the Builder Pattern...

13
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... component -- Making the minigame -- Creating the coconut prefab -- Creating the textured coconut -- Adding...

14
by Aversa, Davide, Kyaw, Aung Sithu, Peters, Clifford
Published 2018
Packt Publishing
Table of Contents: ... -- Training the agent -- Summary -- Further reading -- Putting It All Together -- Basic game structure...

15
by Ferro, Lauren S.
Published 2016
Packt Publishing
Table of Contents: ... this book -- Become a researcher -- Make design a daily habit -- Redesigning your favorite games as board...

16
by Okita, Alex
Published 2015
CRC Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

17
by Doppioslash, Claudia
Published 2018
Apress
Table of Contents: ... 14: Reflections and Cube Maps -- Chapter 15: Making Shaders Artists Will Use -- Chapter 16: Code...

18
by Trefry, Gregory
Published 2010
CRC Press
Table of Contents: ... and Legibility -- Summary -- Chapter 12. Socializing -- Apples to Apples: Reading People, Not the Game...

19
by Vasilkov, Mark
Published 2015
Packt Publishing
Table of Contents: ...; Chapter 6: Making the 2048 Game; About the game; Gameplay concepts and overview; Randomness, or lack...

20
by Thorn, Alan
Published 2018
Packt Publishing
Table of Contents: ... your knowledge -- Further Reading -- Chapter 2: Creating a Collection Game -- Creating a coin material...