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1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

3
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...Front Cover; Contents; Preface; How to Read This Book; Chapter 1: Videogames and Science Fiction...

4
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ... -- Automating with modifiers -- Summary -- Further reading...

5
by Harrington, Richard
Published 2011
Peachpit
Subjects: ...Adobe Photoshop / http://id.loc.gov/authorities/names/n91104658...

6
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Things to Your Library; Our Game Architecture Idea; One Approach of Many; Variable Names; Returning...

7
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Magnuson, Jordan
Published 2023
Amherst College Press, Project MUSE
Table of Contents: ... -- Chapter 4. Game Poems Make Use of Poetic Address -- Chapter 5. Game Poems Exist in a Ritual Space Rather...

9
by Sample, C. K.
Published 2006
O'Reilly
Table of Contents: ...?; The Basics; Quit a Game Quickly; Manage Your Saved Games; Saving Game Progress; Copy and Delete Files...

10
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

11
by Dreskin, Joel
Published 2016
CRC Press
Subjects: ...Video games industry...

12
by Neel, Michael C.
Published 2010
Wiley Pub.
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

13
Published 2021
Packt Publishing
Subjects: ...Video games / Design / fast / (OCoLC)fst01166425...

14
by Musburger, Robert B.
Published 2010
Focal Press
Table of Contents: ... Signals; Compression; Video Signals; Synchronization; Measuring Video Signals -- Chapter 3 THE EQUIPMENT...

15
Published 2021
Addison-Wesley Professional
... abstractions that truly amplify the essentials and eliminate the irrelevant? A Composite makes many objects...

16
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

17
by Stevens, Richard, Raybould, Dave
Published 2016
Focal Press
Table of Contents: ... and parallel forms -- 05. Music part C : transitional forms -- 06. Dialogue -- 07. Making it real -- 08. Making...

18
by Jordan, Larry
Published 2012
Peachpit Press
Table of Contents: ... menu -- How to read the video scopes -- Adjusting grayscale and color -- Using masks for color...

19
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

20
by Dougherty, Dale
Published 2024
Make: Community, LLC
Subjects: ...Video games / Technological innovations...