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games » names

1
by Au, Wagner James
Published 2012
John Wiley & Sons
Subjects: ...GAMES / Video & Electronic / bisacsh...

2
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

3
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

4
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ...; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading...

5
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Triple buffering -- LCD monitors -- Time-based movement and animation -- Frame-based movement -- Time...

6
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Matter; Mouse Controls; Why are we doing this every frame?; Creating Your Game Library; When to Add...

7
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Engelstein, Geoffrey
Published 2020
The MIT Press
Subjects: ...Video games / Design...

9
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... the animation transitions -- Connecting the animation states -- Accessing controllers from a script -- Making...

10
by Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents: ...; Working with screen resolutions; Summary; Chapter 2: What Makes a Game a Game? ; Handling touch events...

11
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object...

12
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...; The OpenGL coordinate system; Making your point; Understanding the code; Running the program; Stretching your...

13
by James, Derek
Published 2013
Wiley
Table of Contents: ...Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first...

14
by Horton, John
Published 2016
Packt Publishing
Table of Contents: ... the elements of an array -- So what do these arrays really do for our games? -- Making decisions with switch...

15
by Márquez, David Saltares
Published 2014
Packt Publishing
Table of Contents: ... game states and options; The XML parsing primer...

16
by Dunsky, Michael, Szauer, Gabor
Published 2023
Packt Publishing
Table of Contents: ...Part 1: Building a Graphics Renderer -- Chapter 1: Creating the Game Window -- Chapter 2: Building...

17
by Horton, John
Published 2024
Packt Publishing Ltd.
Table of Contents: ...Understanding screen and internal coordinates -- Getting started with coding the game -- Making...

18
by Van Verth, James M.
Published 2015
CRC Press
Subjects: ...Video games / Programming / Mathematics...

19
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

20
by Mitchell, Shaun
Published 2013
Packt Pub.
Table of Contents: ... -- SDL renderer flags -- What makes up a game -- Breaking up the Hello SDL code -- What does this code do...