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1
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

2
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

3
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ...; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading...

4
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Triple buffering -- LCD monitors -- Time-based movement and animation -- Frame-based movement -- Time...

5
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Matter; Mouse Controls; Why are we doing this every frame?; Creating Your Game Library; When to Add...

7
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... the animation transitions -- Connecting the animation states -- Accessing controllers from a script -- Making...

8
by Engelstein, Geoffrey
Published 2020
The MIT Press
Subjects: ...Video games / Design...

9
by Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents: ...; Working with screen resolutions; Summary; Chapter 2: What Makes a Game a Game? ; Handling touch events...

10
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object...

11
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...; The OpenGL coordinate system; Making your point; Understanding the code; Running the program; Stretching your...

12
by Horton, John
Published 2016
Packt Publishing
Table of Contents: ... the elements of an array -- So what do these arrays really do for our games? -- Making decisions with switch...

13
by Márquez, David Saltares
Published 2014
Packt Publishing
Table of Contents: ... game states and options; The XML parsing primer...

14
by Dunsky, Michael, Szauer, Gabor
Published 2023
Packt Publishing
Table of Contents: ...Part 1: Building a Graphics Renderer -- Chapter 1: Creating the Game Window -- Chapter 2: Building...

15
by Horton, John
Published 2024
Packt Publishing Ltd.
Table of Contents: ...Understanding screen and internal coordinates -- Getting started with coding the game -- Making...

16
by Mitchell, Shaun
Published 2013
Packt Pub.
Table of Contents: ... -- SDL renderer flags -- What makes up a game -- Breaking up the Hello SDL code -- What does this code do...

17
by Bunyan, Karl
Published 2015
No Starch Press
Table of Contents: ... Build HTML5 Games?; Using Skills You Already Have; Multi-environment Development; A Rapidly Improving...

18
by McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Conclusion; Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games; High-Performance Update...

19
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... component -- Making the minigame -- Creating the coconut prefab -- Creating the textured coconut -- Adding...

20
by Geary, David M.
Published 2015
Prentice Hall
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...