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games » james

1
by Blom, Joleen
Published 2023
Amsterdam University Press
Table of Contents: ...3. How the dynamic game character develops -- Dynamic game characters -- The possibility space...

2
by Ruberg, Bonnie
Published 2019
New York University Press
Subjects: ...Video games...

3
by Engelbrecht, Dylan
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ... -- Automating with modifiers -- Summary -- Further reading...

6
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

7
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Things to Your Library; Our Game Architecture Idea; One Approach of Many; Variable Names; Returning...

8
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

9
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by DiMarzio, J. F.
Published 2015
Apress
Table of Contents: ... and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection...

11
by Jordan, Lucas L.
Published 2012
Apress
Subjects: ...GAMES / Video & Electronic / bisacsh...

12
by Dike, Justin
Published 2013
Focal Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

13
by Smith, Matt, Ferns, Shaun, Murphy, Sinéad
Published 2023
Packt Publishing Ltd.
Table of Contents: ... GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more...

14
by Mendoza Guevarra, Ezra Thess
Published 2020
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

15
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

16
by Neel, Michael C.
Published 2010
Wiley Pub.
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

17
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... for player input -- Playing feedback sound -- Instantiating the coconut -- Naming instances -- Assigning...

18
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

19
by Scarlett, Rizèl
Published 2023
O'Reilly Media, Inc.
Subjects: ...Video games / Programming / fast / (OCoLC)fst00872114...

20
by Egges, Arjan
Published 2015
Apress
Table of Contents: ...Writing a Class with Multiple Instances Dealing with Randomness in Games; Calculating a Random...