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1
by Au, Wagner James
Published 2012
John Wiley & Sons
Subjects: ...GAMES / Video & Electronic / bisacsh...

2
by Clark, James H.
Published 2014
Peachpit Press
Subjects: ...Video Games...

3
by Kelly, James F.
Published 2013
Que
Table of Contents: ...Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take...

4
by Cook, James
Published 2015
Packt Publishing
Subjects: ...Video games / Development...

5
by Kelly, James F.
Published 2017
Que
Subjects: ...GAMES & ACTIVITIES / Video & Electronic / bisacsh...

6
by Clark, James H., Dusmann, Cori, Moltz, John
Published 2015
Peachpit Press
Subjects: ...Video games / fast...

7
by Cooper, James W., Yoder, Michele E., Watson, Stacey L.
Published 2022
Edward Elgar Publishing
Table of Contents: ...Contents: 1. Conceptual/theoretical frame for computer simulations and gaming -- 2. Considerations...

8
by Goodwill, James, Matlock, Wesley
Published 2017
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First...

9
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by James, Derek
Published 2013
Wiley
Table of Contents: ...Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first...

11
Published 2024
Amherst College Press
...Game arts curators kit...

12
by Williams, James L.
Published 2012
Addison-Wesley Professional
Table of Contents: ...Introducing HTML -- Setting up your development environment -- Leaving JavaScript -- How games work...

13
by Dillon, Roberto
Published 2014
CRC Press
Table of Contents: ...; Chapter 1: HTML5 and Construct 2; Chapter 2: Understanding How Games Work; Chapter 3: About Games...

14
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

15
by Van Verth, James M.
Published 2015
CRC Press
Subjects: ...Video games / Programming / Mathematics...

16
by Kopec, David
Published 2019
Manning Publications
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

17
Published 2019
O'Reilly Media, Inc.
Subjects: ...Vidéo en continu...

18
by Clark, James
Published 2014
Peachpit Press
Subjects: ...Minecraft (Game)...

19
by Kelly, James F.
Published 2016
Que
Subjects: ...Minecraft (Game)...

20
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...