141
Published 2010
Springer London
Table of Contents: ... to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games...

142
Published 2015
Springer International Publishing
Table of Contents: ...User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development...

143
Published 2011
Springer London
Table of Contents: ...Part I – Introduction -- Innovations in Serious Games for Future Learning -- Serious Games: A New...

144
Published 2017
Springer International Publishing
Table of Contents: ... Feasibility of the Radix Endeavor Game -- Al-Kimia: How to Create a Video Game to Help High-School Students...

145
by Ulin, Jeff
Published 2013
Focal Press
Table of Contents: ... -- 8. Ancillary Revenues: Merchandising, Video Games, Hotels, Pay-Per-View and Transactional VOD Roots...

146
Published 2012
Springer Netherlands
Table of Contents: ...: Video Game Literacy in the Classroom -- 41 Johannes Fromme: Digital Games and Media Education...

147
by Kumar, Abhishek
Published 2020
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

148
by Zacharias, Alexander
Published 2022
Packt Publishing Limited
Subjects: ...Digital video / Editing / Data processing...

149
Published 2016
O'Reilly Media
... of thousands of web servers in as little as 10 minutes forty times per day? How did GameStop migrate 12...

150
by Okun, Jeffrey, Zwerman, Susan
Published 2012
Focal Press
Subjects: ...Digital video / fast...

151
by McGugan, Will
Published 2007
Apress
Subjects: ...Computer games / Programming...

152
Published 2015
OECD Publishing
... advertising, financial services, telecommunications, video games and software applications (apps), toys...

153
by Killick, Michael
Published 2022
Apress
Table of Contents: ...: Conclusion: The End. Or Your Beginning? -- Game Design Document Template...

154
by George, Joseph Thachil, George, Meghna Joseph
Published 2022
Apress
Table of Contents: ... Interaction and Game Design and Development -- Chapter 3: Developing a Video Game -- Chapter 4: Turning Points...

155
by Chou, Yu-Kai
Published 2019
Packt Publishing
Subjects: ...Video games / Psychological aspects...

156
Published 2020
Springer International Publishing
Table of Contents: ... in Contemporary Video Games -- Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge...

157
by Smith, Matt, Queiroz, Chico
Published 2015
Packt Publishing
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

158
by McGugan, Will, Kinsley, Harrison
Published 2015
Apress
Subjects: ...Computer games / Programming...

159
by Varcholik, Paul
Published 2014
Addison-Wesley Professional
... of the software development industry and has spent the past ten years writing video games. He was a lead software...

160
by Bryan, Wes
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...