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241
Published 2011
Springer New York
Table of Contents: ... Reality Game: A Case Study of “AR Fighter” -- Effect of Collaboration and Competition in an Augmented...

242
Published 2009
Springer Berlin Heidelberg
Table of Contents: ... of knowledge: A case study of innovation in the video game industry -- Policy -- Policies for a new...

243
by Miller, Carolyn Handler
Published 2014
Focal Press
Table of Contents: ... and advertising -- Using digital storytelling to inform -- Part 4. Media and models: under the hood : Video games...

244
by Frenzel, Louis E.
Published 2018
Newnes
Table of Contents: ... and Music Dominate 11 -- Video Technology: TV and Video Is All Digital Now 12 -- Industrial Control : How...

245
Published 1998
Springer US
Table of Contents: ... Needed “Shot in the Arm” for Video Servers -- Mitra: A Scalable Continuous Media Server -- Multimedia...

246
Published 2008
Springer Berlin Heidelberg
Table of Contents: ... with Incomplete Multimodal Medical Images -- Playing to Train Your Video Game Avatar -- Cognitive Modelling...

247
Published 2022
Springer Nature Switzerland
Table of Contents: ... Training Reduces Behavioral Markers of Mind Wandering -- 5. The Changing Face of Video Games and Video...

248
Published 2006
Springer Berlin Heidelberg
Table of Contents: ...Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents...

249
by Franks, Bill
Published 2012
John Wiley & Sons, Inc.
Table of Contents: ...VIDEO GAMES: THE VALUE OF TELEMETRY DATATELECOMMUNICATIONS AND OTHER INDUSTRIES: THE VALUE...

250
Published 2022
Springer International Publishing
Table of Contents: ... Review -- Cooperative Game Theory and its Application to Networked Organizations -- Wireless Energy...

251
Published 2023
Packt Publishing
...Blender is a free and open-source 3D creation software for various applications, including video...

252
Published 2022
Springer International Publishing
Table of Contents: ... Mutation Applied to the TSP -- Centralised and Decentralised Control of Video Game Agents...

253
by Paquette, Andrew
Published 2013
Springer London
Table of Contents: ... -- Modeling 3: Advanced -- Industry Standards -- Appendix -- Glossary -- Index...

254
Published 2013
Springer Berlin Heidelberg
Table of Contents: ...: An Experience Report -- How Are Agile Methods and Practices Deployed in Video Game Development? A Survey...

255
Published 2022
Springer Nature Singapore
Table of Contents: ... on the Diffusion of Autonomous Driving -- Chapter 4. Video/Visual Content Industry in Japan -- Chapter 5. 5G trends...

256
Published 2020
Springer International Publishing
Table of Contents: ... to Students with Vision Impairment -- Video Games to Foster Empathy: A Critical Analysis of the Potential...

257
by Menache, Alberto
Published 2011
Morgan kaufmann
.... In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games...

258
by Davis, Jason P.
Published 2013
MIT
... and Microsoft, leading manufacturers of video game consoles, for example, often try to coordinate product...

259
Published 2014
Springer London
... for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from...

260
Published 2005
Springer London
Table of Contents: ... -- Supporting User Decisions in Travel and Tourism -- Constructing a Player-Centred Definition of Fun for Video...