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1
La
Caméra
imaginaire
by
Krichane, Selim
Published 2018
Georg Editeur
Subjects:
“
...
game
studies...
”
Read Now
2
Game
Development with
Game
Maker Studio 2 : Make Your Own Games with GameMaker Language
by
Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents:
“
...A
Game
Design Document primerMemory GDD; Rules;
Game
flow; Similar
games
;
Game
modes; Target...
”
Call Number:
QA76.76.C672
Read Now
3
Game
development with Mono
Game
: build a 2D game using your own reusable and performant game engine
by
Salin, Louis
Published 2022
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
4
Level up! : the guide to great video game design
by
Rogers, Scott
Published 2014
John Wiley & Sons
Table of Contents:
“
...
game
, but can you do the paperwork? -- The three Cs, part 1 : character -- The three Cs, part 2...
”
Call Number:
QA76.76.C672
Read Now
5
Procedural content generation for Unity
game
development : harness the power of procedural content generation to design unique games with Unity
by
Watkins, Ryan
Published 2016
Packt Publishing
Table of Contents:
“
... algorithm overview; Scene setup; Player positioning;
Camera
following; Layers; Initial
Game
Board...
”
Call Number:
GV1469.3
Read Now
6
A
game
design vocabulary : exploring the foundational principles behind good game design
by
Anthropy, Anna
Published 2014
Addison-Wesley
Table of Contents:
“
... ; Recurring motifs ; Character design ; Animation ; Scene composition ;
Camera
; Sound -- Part II...
”
Call Number:
QA76.76.C672
Read Now
7
Unreal Engine 5 : blueprints game developer masterclass
Published 2023
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
8
Playstation mobile development cookbook : over 65 recipes that will help you create and develop amazing mobile applications!
by
Fleischauer, Michael
Published 2013
Packt Pub.
Table of Contents:
“
... library within a
Game
Engine2D application; Creating and using hierarchies of widgets; Creating a UI...
”
Call Number:
QA76.76.C672
Read Now
9
Learning Libgdx
game
development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx
by
Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents:
“
...Losing lives,
game
over, and fixing the
camera
-- Adding the
game
over text and the feather icon...
”
Call Number:
QA76.76.C672
Read Now
10
Kodu for kids : the official guide to creating your own video games
by
Kelly, James F.
Published 2013
Que
Table of Contents:
“
... for more complex programs -- The
cameras
are rolling:
camera
controls for solo and multiplayer
games
...
”
Call Number:
QA76.76.C672
Read Now
11
Microsoft XNA
Game
Studio 3.0 unleashed
by
Carter, Chad
Published 2009
Sams Pub.
Subjects:
“
...
Video
Games
...
”
Call Number:
QA76.76.C672
Read Now
12
Level up! : the guide to great video game design
by
Rogers, Scott
Published 2010
Wiley
Table of Contents:
“
...; Level 4 You Can Design a
Game
, But Can You Do the Paperwork?; Level 5 The Three Cs, Part 1 -- Character...
”
Call Number:
QA76.76.C672
Read Now
13
Mastering Unity scripting : learn advanced C# tips and techniques to make professional-grade games and Unity
by
Thorn, Alan
Published 2015
Packt Publishing
Table of Contents:
“
... -- tracepoints; Summary; Chapter 3: Singletons, Statics,
Game
Objects, and the World; The
Game
Object...
”
Call Number:
QA76.76.C672
Read Now
14
Building a 3D
game
with LibGDX : learn how to build an exciting 3D game with LibGDX from scratch
by
Di Giuseppe, Sebastián
,
Krühlmann, Andreas
,
Rijnswou, Elmar van
Published 2016
Packt Publishing
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
15
Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows
by
Carter, Chad
Published 2007
Sams Pub.
Table of Contents:
“
...pt. I. Get up and running with XNA on your PC and Xbox 360 -- 1. Introducing XNA and XNA
Game
...
”
Call Number:
QA76.76.C672
Read Now
16
Practical
game
design : a modern and comprehensive guide to video game design
by
Kramarzewski, Adam
,
De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... -- Designing narratives for
video
games
-- Linear narrative -- Modular narrative -- Environmental storytelling...
”
Call Number:
QA76.76.C672
Read Now
17
XNA 3.0
game
programming recipes : a problem-solution approach
by
Grootjans, Riemer
Published 2009
Apress
Table of Contents:
“
...Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different
camera
modes in your 3D...
”
Call Number:
QA76.76.C672
Read Now
18
Mastering Unity 2D
game
development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!
by
Godbold, Ashley
,
Jackson, Simon
Published 2016
Packt
Table of Contents:
“
... with the
camera
-- Comparing Update, FixedUpdate, and LateUpdate -- Moving our
camera
with the player...
”
Call Number:
QA76.76.C672
Read Now
19
Learning XNA 3.0
by
Reed, Aaron
Published 2008
O'Reilly Media
Subjects:
“
...
Video
games
/ Design / blmlsh...
”
Call Number:
QA76.76.C672
Read Now
20
My Playstation vita
by
Loguidice, Bill
Published 2013
Que
Table of Contents:
“
... Vita -- Snapping pictures and
video
with the
cameras
-- Viewing
video
content -- Tuning in to music...
”
Call Number:
GV1469.3
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