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1
by Shpigor, Ilya
Published 2018
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4. Out-Game Bots -- 5. Extra Techniques --...

2
by Shpigor, Ilya
Published 2018
Apress
Table of Contents: ...1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4. Out-Game Bots -- 5. Extra Techniques --...

3
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

4
by Lebowitz, Josiah
Published 2011
Focal Press
Table of Contents: ... -- Appendix A: Game Writing Groups and Other Useful Resources -- Appendix B: Survey Data Bibliography...

5
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ... in SFML; Textures; Images; Fonts; Shaders; Sound buffers; Music; A typical use case; Graphics; Audio...

6
by Hera, Teresa de la
Published 2019
Amsterdam University Press
Table of Contents: ...1. Digital Games and the Advertising Landscape: An Introduction; Part I: Digital Games...

7
by Guins, Raiford
Published 2014
MIT Press
Subjects: ...Video games / Social aspects...

8
by Adams, Ernest
Published 2010
New Riders
Table of Contents: ...Games and video games -- Design components and processes -- Game concepts -- Game worlds...

9
by Freeman, David
Published 2004
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... empty GameObjects -- The singleton approach -- using the C# singleton pattern -- Communicating between...

11
Published 2018
MIT Press
Subjects: ...Video games / Social aspects...

12
by Finska, Nikolina
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll Engines Go...

13
by Hill-Whittall, Richard
Published 2015
Focal Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

14
by Kramarzewski, Adam, De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents: ... on -- Prototyping exercise -- The hands-on game designer -- A paper prototype case study -- Questioning a combat...

15
by Dreskin, Joel
Published 2016
CRC Press
Subjects: ...Video games industry...

16
by Mejías-Climent, Laura
Published 2021
Palgrave Macmillan
Table of Contents: ... in Video Games -- Chapter 5: Dubbing Analysis through Game Situations: Four Case Studies -- Chapter 6...

17
by Nardone, Massimo, Silva, Vladimir
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ... View; GL Thread; CubeRenderer Class; Cube Class; Scaling Video Buffers with Hybrid OpenGL ES; Why Use...

18
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video Games...

19
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... milestones -- Learning when to use scripting in a game -- Introduction to assembly -- Moving to higher-level...

20
by Mitchell, Alex, Van Vught, Jasper
Published 2023
Amsterdam University Press
Subjects: ...GAMES / Video & Electronic...