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1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
by Au, Wagner James
Published 2012
John Wiley & Sons
Subjects: ...GAMES / Video & Electronic / bisacsh...

3
by Clark, James H.
Published 2014
Peachpit Press
Subjects: ...Video Games...

4
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...Front Cover; Contents; Preface; How to Read This Book; Chapter 1: Videogames and Science Fiction...

5
by Kelly, James F.
Published 2013
Que
Table of Contents: ...Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take...

6
by Kelly, James F.
Published 2017
Que
Subjects: ...GAMES & ACTIVITIES / Video & Electronic / bisacsh...

7
by Clark, James H., Dusmann, Cori, Moltz, John
Published 2015
Peachpit Press
Subjects: ...Video games / fast...

8
by Cook, James
Published 2015
Packt Publishing
Subjects: ...Video games / Development...

9
by Blom, Joleen
Published 2023
Amsterdam University Press
Table of Contents: ...3. How the dynamic game character develops -- Dynamic game characters -- The possibility space...

10
by Blom, Joleen
Published 2023
Amsterdam University Press
Subjects: ...Dynamic Game Characters, transmedia practices, game studies, reader-response theory...

11
by Sweet, Michael
Published 2015
Addison-Wesley
Subjects: ...Video game music / Instruction and study...

12
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

13
by Goodwill, James, Matlock, Wesley
Published 2017
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First...

14
by Cooper, James W., Yoder, Michele E., Watson, Stacey L.
Published 2022
Edward Elgar Publishing
Table of Contents: ...Contents: 1. Conceptual/theoretical frame for computer simulations and gaming -- 2. Considerations...

15
by Ruberg, Bonnie
Published 2019
New York University Press
Subjects: ...Video games...

16
by Magnuson, Jordan
Published 2023
Amherst College Press, Project MUSE
Table of Contents: ... -- Introduction. Why Poetry as a Lens for Videogames? -- Part I. What Is a "Game Poem"? -- Chapter 1. Thinking...

17
by Lynes, Adam
Published 2020
Emerald Publishing
... available to read online. In recent decades the video games industry has grown astronomically, quickly...

18
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

19
by McCall, Jeremiah
Published 2013
Routledge
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

20
by Wolf, Mark J. P.
Published 2011
University of Michigan Press
Subjects: ...GAMES / Video & Electronic...