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21
Get in the game : how to level up your business with gaming, esports, and emerging technologies
by
Stringfield, Jonathan
Published 2022
Ascent Audio
Subjects:
“
...
Video
games
industry
/ fast...
”
Call Number:
HD9993.E452
Read Now
22
Postmortems from Game developer
by
Grossman, Austin
Published 2003
CMP Books
Subjects:
“
...
Video
games
industry
/ United States...
”
Call Number:
QA76.76.C672
Read Now
23
The Golden Age of Video Games : the Birth of a Multibillion Dollar Industry
by
Dillon, Roberto
Published 2016
A K Peters/CRC Press
Subjects:
“
...
Video
games
industry
/ fast / (OCoLC)fst01740868...
”
Read Now
24
Korea's online gaming empire
by
Jin, Dal Yong
Published 2010
MIT Press
Subjects:
“
...
Video
games
industry
/ Korea (South) / History...
”
Call Number:
GV1469.17.S63
Read Now
25
One up : creativity, competition, and the global business of video games
by
Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects:
“
...
Video
games
industry
/ http://id.loc.gov/authorities/subjects/sh2006005259...
”
Call Number:
HD9993.E452
Read Now
26
Directing game animation : building a vision and a team with intent
by
Jungbluth, Mike
Published 2024
CRC Press
Subjects:
“
...
Video
games
industry
/ Management...
”
Call Number:
TR897.7
Read Now
27
Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too!
by
Edery, David
Published 2010
FTPress Delivers
Subjects:
“
...
Video
games
industry
/ Customer services...
”
Call Number:
HF5415.5
Read Now
28
Developments in Information and Knowledge Management Systems for Business Applications : Volume 6
Published 2023
Springer Nature Switzerland
Table of Contents:
“
... and localization in the
video
game
industry
: Developer and publisher dominances and regional release date...
”
Read Now
29
Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers
Published 2022
Springer International Publishing
Table of Contents:
“
... trends in the Portuguese
video
game
industry
: 2016-2020 -- Video games specialized media in Basque...
”
Read Now
30
Video Games, Crime and Next-Gen Deviance : Reorienting the Debate
by
Lynes, Adam
Published 2020
Emerald Publishing
“
... available to read online. In recent decades the
video
games
industry
has grown astronomically, quickly...
”
Read Now
31
Schumpeterian Perspectives on Innovation, Competition and Growth
Published 2009
Springer Berlin Heidelberg
Table of Contents:
“
... of knowledge: A case study of innovation in the
video
game
industry
-- Policy -- Policies for a new...
”
Read Now
32
Case Studies in Service Innovation
Published 2012
Springer New York
Table of Contents:
“
... Carriers -- Survival by “Servicisation”: A Multiple-case Study of the Taiwanese
Video
Games
Industry
...
”
Read Now
33
Encyclopedia of Computer Graphics and Games
Published 2024
Springer International Publishing
Table of Contents:
“
... -- 3D Puzzle Games in Extended Reality Environments -- Academic and
Video
Game
Industry
“Divide...
”
Read Now
34
Digital Disruption and Media Transformation : How Technological Innovation Shapes the Future of Communication
Published 2023
Springer International Publishing
Table of Contents:
“
... and Limits in the Global
Video
Game
Industry
...
”
Read Now
35
Human-computer interaction in game development with Python : design and develop a game interface using HCI technologies and techniques
by
George, Joseph Thachil
,
George, Meghna Joseph
Published 2022
Apress
Table of Contents:
“
...Roles in the
Video
Game
Industry
-- Producers -- Publishers -- Game Developers -- Roles...
”
Call Number:
QA76.76.C672
Read Now
36
Research handbook of finance and sustainability
Published 2018
Edward Elgar Pub.
Table of Contents:
“
...-
game
industry
/ Dina AL-Ghamdi, Tahir M Nisar, Guru Prabhakar and Lubica Strakova --...
”
Call Number:
HD60
Read Now
37
Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
Published 2019
Springer International Publishing
Table of Contents:
“
... Models in
Video
Gaming
Industry
from Publisher Perspective -- Cultural Heritage, Serious Games and User...
”
Read Now
38
Online Computer and Video Games
Published 2005
OECD Publishing
“
...The computer and
video
game
industry
study analyses changing value chains and business models...
”
Read Now
39
Gamers at Work : Stories Behind the Games People Play
by
Ramsay, Morgan
Published 2012
Apress
Read Now
40
Turning silicon into gold : the strategies, failures, and evolution of the tech industry
by
Kao, Griffin
,
Hong, Jessica
,
Perusse, Michael
,
Sheng, Weizhen
Published 2020
Apress
“
...s to revitalize the
video
game
industry
. Learn by example as Turning Silicon into Gold divulges the inner workings...
”
Call Number:
HD30.2
1
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