1
Published 2020
Springer International Publishing
... Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment...

2
Published 2019
Springer International Publishing
Table of Contents: ... -- Social Media in Education, Digital Marketing and Consumer Experience...

3
Published 2019
Springer International Publishing
Table of Contents: ... -- Social Media in Education, Digital Marketing and Consumer Experience...

5
Published 2021
Springer International Publishing
Table of Contents: ... Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- Consumer...

6
Published 2020
Springer International Publishing
... Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment...

7
Published 2022
Springer Nature Switzerland
Table of Contents: ... -- Games and Gamification -- Servitization through VR Serious Games: From Manufacturing to Consumer...