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video game »
video games
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61
A precarious game : the illusion of dream jobs in the video game industry
by
Bulut, Ergin
Published 2020
ILR Press, an imprint of Cornell University Press
Call Number:
HD9993.E452
Read Now
62
Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine
by
McCurdy, Jeremy
Published 2015
Packt Publishing
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
63
Players making decisions : game design essentials and the art of understanding your players
by
Hiwiller, Zack
Published 2016
New Riders
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
64
Players making decisions : game design essentials and the art of understanding your players
by
Hiwiller, Zack
Published 2020
Peachpit Press
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
65
The way we play : theory of game design
by
Killick, Michael
Published 2022
Apress
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
66
Shareware heroes : the renegades who redefined gaming at the dawn of the Internet
by
Moss, Richard
Published 2023
Tantor Media, Inc.
Subjects:
“
...
Video
games
/ History...
”
Call Number:
GV1469.15
Read Now
67
Replay : the history of video games
by
Donovan, Tristan
Published 2017
Tantor Media
Subjects:
“
...
Video
games
/ History...
”
Call Number:
GV1469.3
Read Now
68
Free2Play : making money from games you give away
by
Luton, Will
Published 2013
New Riders
Subjects:
“
...
Video
games
/ Marketing...
”
Call Number:
QA76.76.C672
Read Now
69
A play of bodies : how we perceive videogames
by
Keogh, Brendan
Published 2018
The MIT Press
Subjects:
“
...
Video
games
/ Philosophy...
”
Call Number:
GV1469.34.P79
Read Now
70
The media snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
by
Therrien, Carl
Published 2019
MIT Press
Subjects:
“
...
Video
games
/ History...
”
Call Number:
HD9993.E452
Read Now
71
Game art : art from 40 video games and interviews with their creators
by
Sainsbury, Matt
Published 2015
No Starch Press
Subjects:
“
...
Video
games
industry / fast...
”
Call Number:
GV1469.3
Read Now
72
Animated Problem Solving : An Introduction to Program Design Using Video Game Development
by
Morazán, Marco T.
Published 2022
Springer International Publishing
“
... and implemented a multiplayer
video
game
that they can play with their friends over the internet. To achieve...
”
Read Now
73
Animated Program Design : Intermediate Program Design Using Video Game Development
by
Morazán, Marco T.
Published 2022
Springer International Publishing
“
..., and illustratesthe design process by developing a
video
game
exploiting iterative refinement...
”
Read Now
74
Games as a service : how free2play design can make better games
by
Clark, Oscar
Published 2014
Focal Press
Subjects:
“
...
Video
games
/ Marketing / fast...
”
Call Number:
GV1469.15
Read Now
75
The videogame industry does not exist : why we should think beyond commercial game production
by
Keogh, Brendan
Published 2023
The MIT Press
Subjects:
“
...
Video
games
industry...
”
Call Number:
HD9993.E452
Read Now
76
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel
by
Hillmayer, Moritz
Published 2022
transcript Verlag
Subjects:
“
...
Video
games
...
”
Call Number:
GV1469.34.A97
Read Now
77
A Minecraft mini-encyclopedia : dig into Minecraft with this (parent-approved) guide
by
Dusmann, Cori
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
78
Fantastic Minecraft structural designs, farms, and furnishings : dig into Minecraft with this (parent-approved) guide
by
Clark, James H.
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
79
The Minecraft guide for parents : down-to-earth advice for parents of children playing Minecraft
by
Dusmann, Cori
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1463
Read Now
80
Tempest : geometries of play
by
Ruggill, Judd Ethan
Published 2015
University of Michigan Press
Subjects:
“
...Tempest (
Video
game
)...
”
Call Number:
GV1469.35.T46
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O'Reilly Fluent JavaScript & Beyond Conference (2012, San Francisco, Calif.)
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Organisation for Economic Co-operation and Development
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