2
Published 2017
CRC Press, an imprint of A K Peters/CRC Press
.... These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path...

3
by Silber, Daniel
Published 2016
CRC Press
... provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light...

4
by Engelstein, Geoffrey
Published 2020
The MIT Press
... or No Deal 's use of the utility theory; and regret and competence as motivations, seen in the context...

5
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents: ...Chapter 9: An Introduction to Utility TheoryChapter 10: Building Utility Decisions into Your...

6
by Ardolino, Alessandro
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... asset story -- Part 3. Web tools ; Introduction to utilizing HTML, CSS, and JavaSript to create rich...

7
by Harris, Andrew
Published 2013
Wiley
Table of Contents: ...; The Scene Object; The Sprite Class; Utility Classes; Making the Game Engine Your Own; Part IV: The Part...

8
by Butler, Stuart, Oliver, Tom
Published 2023
Packt Publishing Ltd.
Table of Contents: ... cases -- Command pattern for undo functionality in Blueprint Utilities...

9
by Blackman, Sue
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...Chapter 7: Populating the Game EnvironmentDesign Strategies; Creating the Environment; Utilizing...

10
by Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents: ...; Chapter 5: Utilizing the Hardware and Graphics Processor ; Using the accelerometer; The CMMotionManager...

11
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ... Handling -- File I/O -- Math and Physics -- Utilities -- Tools -- Getting in touch with the community...

12
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... -- Utilizing GetComponent() -- Hints for the player -- Battery GUI hint -- GUI Text hint -- Using fonts...

13
by Hofer, Wolfgang
Published 2016
MITP Verlags GmbH & Co. KG
Table of Contents: ... Die Klasse GuiUtil -- 14.3.4 Die Klasse Gui -- 14.4 Einen Autostart für den Server einrichten -- 14.5...

14
by Seneviratne, Pradeeka
Published 2017
Packt Publishing
... is a project-based guide that will show you how to utilize the Raspberry Pi's GPIO with Java and how...

15
by Lodriguez, Oscar
Published 2019
Apress
.... This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD...

16
by Kelly, Sloan
Published 2016
Apress
... scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power...

17
by Jackson, Wallace
Published 2014
Apress
... applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations...

18
by Millington, Ian
Published 2010
Morgan Kaufmann Publishers
... featured in the book was written specifically for this book and has been utilized in iPhone application...

19
by Manderscheid, Brad
Published 2014
Apress
... to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring...

20
by Tyers, Ben
Published 2023
Apress
... knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers...