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dewey-ones:"794 - Indoor games of skill"
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1
Unreal Engine 5 shaders and effects cookbook : over 50 recipes to help you create materials and utilize advanced shading techniques
by
Ramos, Brais Brenlla
Published 2023
Packt Publishing Ltd.
Call Number:
QA76.76.V54
Read Now
2
Game AI pro 3 : collected wisdom of game AI professionals
Published 2017
CRC Press, an imprint of A K Peters/CRC Press
“
.... These techniques can be applied to almost any game and include topics such as behavior trees,
utility
theory, path...
”
Call Number:
QA76.76.C672
Read Now
3
Pixel art for game developers
by
Silber, Daniel
Published 2016
CRC Press
“
... provides an introduction to Pixel Art, its
utility
, foundational elements, and concepts such as light...
”
Call Number:
T385
Read Now
4
Achievement relocked : loss aversion and game design
by
Engelstein, Geoffrey
Published 2020
The MIT Press
“
... or No Deal 's use of the
utility
theory; and regret and competence as motivations, seen in the context...
”
Call Number:
GV1469.3
Read Now
5
Game ai pro : collected wisdom of game ai professionals
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents:
“
...Chapter 9: An Introduction to
Utility
TheoryChapter 10: Building
Utility
Decisions into Your...
”
Call Number:
QA76.76.C672
Read Now
6
Game development tool essentials
by
Ardolino, Alessandro
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
... asset story -- Part 3. Web tools ; Introduction to
utilizing
HTML, CSS, and JavaSript to create rich...
”
Call Number:
QA76.76.C672
Read Now
7
Html5 game development for dummies
by
Harris, Andrew
Published 2013
Wiley
Table of Contents:
“
...; The Scene Object; The Sprite Class;
Utility
Classes; Making the Game Engine Your Own; Part IV: The Part...
”
Call Number:
QA76.76.H94 .H384 2013
Read Now
8
GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with C++ and Blueprint
by
Butler, Stuart
,
Oliver, Tom
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... cases -- Command pattern for undo functionality in Blueprint
Utilities
...
”
Call Number:
QA76.76.V54
Read Now
9
Unity for absolute beginners
by
Blackman, Sue
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
...Chapter 7: Populating the Game EnvironmentDesign Strategies; Creating the Environment;
Utilizing
...
”
Call Number:
QA76.76.C672
Read Now
10
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
by
Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents:
“
...; Chapter 5:
Utilizing
the Hardware and Graphics Processor ; Using the accelerometer; The CMMotionManager...
”
Call Number:
GV1469.3
Read Now
11
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx
by
Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents:
“
... Handling -- File I/O -- Math and Physics --
Utilities
-- Tools -- Getting in touch with the community...
”
Call Number:
QA76.76.C672
Read Now
12
Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
by
Goldstone, Will
Published 2009
Packt Pub.
Table of Contents:
“
... --
Utilizing
GetComponent() -- Hints for the player -- Battery GUI hint -- GUI Text hint -- Using fonts...
”
Call Number:
T385
Read Now
13
Raspberry Pi programmieren mit Java
by
Hofer, Wolfgang
Published 2016
MITP Verlags GmbH & Co. KG
Table of Contents:
“
... Die Klasse Gui
Util
-- 14.3.4 Die Klasse Gui -- 14.4 Einen Autostart für den Server einrichten -- 14.5...
”
Call Number:
QA76.8.R15
Read Now
14
Raspberry Pi 3 projects for Java programmers : get the most out of your Raspberry Pie 3 with Java
by
Seneviratne, Pradeeka
Published 2017
Packt Publishing
“
... is a project-based guide that will show you how to
utilize
the Raspberry Pi's GPIO with Java and how...
”
Call Number:
QA76.8.R15
Read Now
15
Let's build a multiplayer phaser game : with TypeScript, Socket. IO, and Phaser
by
Lodriguez, Oscar
Published 2019
Apress
“
.... This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to
utilize
HUD...
”
Call Number:
QA76.76.C672
Read Now
16
BlitzMax for Absolute Beginners : Games Programming for the Absolute Beginner
by
Kelly, Sloan
Published 2016
Apress
“
... scratch with BlitzMax Produce high-quality arcade games with sound and graphics
Utilize
the power...
”
Read Now
17
Beginning Java 8 Games Development
by
Jackson, Wallace
Published 2014
Apress
“
... applications. You'll learn how to
utilize
vector and bit-wise graphics; create sprites and sprite animations...
”
Read Now
18
Game physics engine development : how to build a robust commercial-grade physics engine for your game
by
Millington, Ian
Published 2010
Morgan Kaufmann Publishers
“
... featured in the book was written specifically for this book and has been
utilized
in iPhone application...
”
Call Number:
QA76.76.C672
Read Now
19
Beginning HTML5 Games with CreateJS
by
Manderscheid, Brad
Published 2014
Apress
“
... to making games or an experienced game developer, you’ll learn to fully
utilize
the CreateJS suite to bring...
”
Read Now
20
GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games
by
Tyers, Ben
Published 2023
Apress
“
... knowledge of GameMaker Master how to combine GML to orchestrate game actions
Utilize
GameMaker's layers...
”
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Classification: 794 - Indoor games of skill
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1
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