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201
Core HTML5 canvas : graphics, animation, and game development
by
Geary, David M.
Published 2012
Prentice Hall
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
QA76.76.H94
Read Now
202
Libgdx Cross-platform Game Development Cookbook
by
Márquez, David Saltares
Published 2014
Packt Publishing
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
QA76.76.C672 .M384 2014
Read Now
203
Stop staring : facial modeling and animation done right
by
Osipa, Jason
Published 2007
Wiley
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
204
Real-world Flash game development : how to follow best practices and keep your sanity
by
Griffith, Christopher
Published 2010
Focal Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
205
The complete guide to Blender graphics : computer modeling & animation
by
Blain, John M.
Published 2018
CRC Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.72.B55
Read Now
206
Creating motion graphics with After Effects
by
Meyer, Trish
Published 2010
Focal Press/Elsevier
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR858
Read Now
207
Creating visual effects in Maya : fire, water, debris, and destruction
by
Lanier, Lee
Published 2014
Focal Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
208
Cinema 4D 10 workshop
by
Koenigsmarck, Arndt von
Published 2007
Focal Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
209
Building games with Scratch 2.0
by
Jerz, Dennis G.
Published 2014
Packt Pub.
Subjects:
“
...
Computer
animation
/
fast
/ (OCoLC)fst00872015...
”
Call Number:
QA76.76.C672
Read Now
210
Blender production : creating short animations from start to finish
by
Hess, Roland
Published 2013
Focal Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
211
Introducing 3ds Max 9 : 3D for beginners
by
Derakhshani, Dariush
Published 2007
Wiley
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
212
How to cheat in Adobe Flash CS6 : the art of design and animation
by
Georgenes, Chris
Published 2013
Focal Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
213
Inside LightWave v9
by
Ablan, Dan
Published 2007
New Riders
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
214
UIKit dynamics : playing with physics on iOS
by
Nugent, Tim
,
Buttfield-Addison, Paris
Published 2017
O'Reilly
Subjects:
“
...
Computer
animation
/
fast
/ (OCoLC)fst00872015...
”
Call Number:
QA76.774.I67
Read Now
215
Learning Blender : a hands-on guide to creating 3D animated characters
by
Villar, Oliver
Published 2015
Addison-Wesley
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.72.B55
Read Now
216
MoCap for artists : workflow and techniques for motion capture
by
Kitagawa, Midori
,
Windsor, Brian
Published 2020
Routledge
Subjects:
“
...
Computer
animation
/
fast
/ (OCoLC)fst00872015...
”
Read Now
217
Adobe Flash Professional CC classroom in a book : the official training workbook from Adobe Systems
Published 2013
Adobe
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
218
Autodesk Maya 2015 : 3D-animation vom concept zum final
by
Ostermann, Alexander N.
Published 2015
Mitp
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
219
3ds max animation with Biped
by
Bousquet, Michele
Published 2006
New Riders
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
Read Now
220
3ds Max modeling for games, Volume II : insider's guide to stylized modeling
by
Gahan, Andrew
Published 2012
Focal Press
Subjects:
“
...
Computer
animation
/
fast
...
”
Call Number:
TR897.7
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