1
Published 2011
Springer London
Table of Contents: ...Part I – Introduction -- Innovations in Serious Games for Future Learning -- Serious Games: A New...

2
by Arslanian, Henri
Published 2022
Palgrave Macmillan
Subjects: ...Financial services industry...

3
Published 2019
Springer International Publishing
Table of Contents: ..., and Uncertain Estimation -- Model Optimization, Bayesian Learning, and Clustering -- Game Theory, Stability...

4
Published 2019
Springer International Publishing
Table of Contents: ..., and Uncertain Estimation -- Model Optimization, Bayesian Learning, and Clustering -- Game Theory, Stability...

5
Published 2006
Springer Berlin Heidelberg
Table of Contents: ...Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents...

6
Published 2022
Springer International Publishing
Table of Contents: ... modeling and reconstruction of drones’ Trajectories -- How to Search and Contextualize Scenes inside Videos...

7
Published 2020
Springer International Publishing
Table of Contents: ... Outdoor Detection via Multimodal Sensor Data Fusion on Smartphones -- A low-cost video-based solution...

8
Published 2022
Springer Nature Switzerland
Table of Contents: ... Generated Textures for Video Games using a CycleGAN -- Vibration Analysis of an Industrial Motor...

9
Published 2017
Springer International Publishing
Table of Contents: ... in a video surveillance system of road traffic by logarithm, power and linear functions -- Secure...

10
Published 2006
Springer Berlin Heidelberg
Table of Contents: ... -- The Australian Sony PlayStation Case: How Far Will Anti-circumvention Law Reach in the Name of DRM...

11
Published 2023
Springer Nature Switzerland
Table of Contents: ... -- Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC...

12
Published 2020
Springer International Publishing
Table of Contents: ... to Students with Vision Impairment -- Video Games to Foster Empathy: A Critical Analysis of the Potential...

13
Published 2019
Springer International Publishing
Table of Contents: ... Procedures in a Real World Dataset by Using Deep-Learning Approaches -- Developing a General Video Game AI...

14
Published 2021
Springer International Publishing
Table of Contents: ... Mining in Systematic Reviews: A Bibliometric Analysis of Game-based Learning and Distance Learning...

15
Published 2020
Springer International Publishing
Table of Contents: ... of the Design Process -- Visual analysis of computer game output video stream for gameplay metrics -- Depth map...

16
Published 2023
Springer Nature Switzerland
Table of Contents: ... -- The UCD Sprint: Bringing Users Along to Sprint -- Industrial Experiences -- How to Bring Diversity...

17
Published 2021
Springer International Publishing
Table of Contents: ... of Things -- Assessment of Video Games Players and Teams Behaviour via Sensing and Heterogeneous Data...

18
Published 2019
Springer International Publishing
Table of Contents: ...Analyzing Online Videos: a Complement to Field Studiesin Remote Locations -- Evidence Humans...

19
Published 2022
Springer International Publishing
Table of Contents: ... and Innovating -- The Importance of Language and Communication Skills in the IT Industry in Bosnia...

20
Published 2019
Springer International Publishing
Table of Contents: ...TEXTile: Eyes-Free Text Input on Smart Glasses Using TouchEnabled Textile on the Forearm -- Games...