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1
The Chinese
Video
Game
Industry
Published 2024
Palgrave Macmillan
“
... is especially pronounced in the country’s
video
game
industry
. Now the largest of its kind in the world by gross...
”
Read Now
2
History of the Japanese
Video
Game
Industry
by
Koyama, Yusuke
Published 2023
Springer Nature Singapore
Table of Contents:
“
... The Birth of Computer Games:Prehistory of Japanese
video
game
industry
-- Chapter 3 Arcade Games (1) From...
”
Read Now
3
Developments in Information and Knowledge Management Systems for Business Applications : Volume 6
Published 2023
Springer Nature Switzerland
Table of Contents:
“
... and localization in the
video
game
industry
: Developer and publisher dominances and regional release date...
”
Read Now
4
Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers
Published 2022
Springer International Publishing
Table of Contents:
“
... trends in the Portuguese
video
game
industry
: 2016-2020 -- Video games specialized media in Basque...
”
Read Now
5
Schumpeterian Perspectives on Innovation, Competition and Growth
Published 2009
Springer Berlin Heidelberg
Table of Contents:
“
... of knowledge: A case study of innovation in the
video
game
industry
-- Policy -- Policies for a new...
”
Read Now
6
Case Studies in Service Innovation
Published 2012
Springer New York
Table of Contents:
“
... Carriers -- Survival by “Servicisation”: A Multiple-case Study of the Taiwanese
Video
Games
Industry
...
”
Read Now
7
Encyclopedia of Computer Graphics and Games
Published 2024
Springer International Publishing
Table of Contents:
“
... -- 3D Puzzle Games in Extended Reality Environments -- Academic and
Video
Game
Industry
“Divide...
”
Read Now
8
Digital Disruption and Media Transformation : How Technological Innovation Shapes the Future of Communication
Published 2023
Springer International Publishing
Table of Contents:
“
... and Limits in the Global
Video
Game
Industry
...
”
Read Now
9
Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
Published 2019
Springer International Publishing
Table of Contents:
“
... Models in
Video
Gaming
Industry
from Publisher Perspective -- Cultural Heritage, Serious Games and User...
”
Read Now
10
Gamers at Work : Stories Behind the Games People Play
by
Ramsay, Morgan
Published 2012
Apress
Read Now
11
Artificial Intelligence for Computer Games
Published 2011
Springer New York
“
... into the focus of the
video
game
industry
as the next big thing for enhancing the player experience. "Artificial...
”
Read Now
12
Beginning Lua with World of Warcraft Add-ons
by
Emmerich, Paul
Published 2009
Apress
“
... into an exciting job in the
video
game
industry
!...
”
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Collection: Springer eBooks 2005-
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Classification
006 - Special computer methods
3
004 - Data processing & computer science
2
338 - Production
2
794 - Indoor games of skill
2
005 - Computer programming, programs & data
1
306 - Culture & institutions
1
more ...
650 - Management & auxiliary services
1
658 - General management
1
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Language
English
12
Collection
Springer eBooks 2005-
Author
Barbedo, Inês
1
Barroso, Bárbara
1
Böhm, Stephan
1
Cantner, Uwe
1
Chen, Feng
1
Emmerich, Paul
1
more ...
Fedushko, Solomiia
1
Gaffard, Jean-Luc
1
Gentile, Manuel
1
Godulla, Alexander
1
González-Calero, Pedro Antonio
1
Greguš, Michal
1
Gómez-Martín, Marco Antonio
1
Koyama, Yusuke
1
Kryvinska, Natalia
1
Lee, Newton
1
Legerén, Beatriz
1
Liapis, Antonios
1
Macaulay, Linda A.
1
McAllister, Ken S.
1
Miles, Ian
1
Nesta, Lionel
1
Ninaus, Manuel
1
Ramsay, Morgan
1
Roque, Licínio
1
Ruggill, Judd Ethan
1
Tan, Yin Leng
1
Wilby, Jennifer
1
Yannakakis, Georgios N.
1
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