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arts » art

1
by Malamed, Connie
Published 2009
Rockport Publishers
Table of Contents: ... -- Direct the eyes : Position ; Emphasis ; Movement ; Eye gaze ; Visual cues -- Reduce realism : Visual...

2
by Parks, John A.
Published 2015
Rockport Publishers
Table of Contents: ... Composition -- 19 Conceptual Art -- 20 Consistency of Visual Language -- 21 Craft -- 22 Creativity -- 23 Cross...

3
by Shannon, Tom
Published 2017
Addison-Wesley
... to delivered application Recognize and adapt to the differences between UE4 and traditional visualization...

4
by Parks, John A.
Published 2018
Rockport Publishers
Table of Contents: ... and Outsider Art -- 007 Autobiography -- 008 Balance -- 009 Beauty -- 010 Boundaries -- 011 Brush Techniques...

5
by Caplin, Steve
Published 2013
Focal Press
Table of Contents: ... dimension -- 13. Hyper realism -- 14. Advanced techniques -- 15. Print and the internet...

6
by Doran, John P., Zucconi, Alan
Published 2018
Packt Publishing
...Bring realism to your games by mastering post-processing effects and advanced shading techniques...

7
by Georgenes, Chris
Published 2013
Focal Press
Table of Contents: ... selected; Shading 4: outlines; Realism with gradients; Spray Brush tool; UI Design; Interlude: The Adobe...

8
by Bettison, Neil
Published 2024
Packt Publishing
...After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree...

9
by Bettison, Neil
Published 2024
Packt Publishing
..., bloom effects, and real-time rendering options, enhancing the visual fidelity of your projects. Advanced...

10
by Maître, Henri
Published 2023
ISTE Ltd
Table of Contents: ... of the visual areas -- 2.2.4. The role of memory and cognition -- 2.2.5. The role of embodiment -- 2.3...

11
by Korites, B. J.
Published 2018
Apress
Table of Contents: ...: Graphics in Two Dimensions; 2.1 Lines from Dots; 2.2 Dot Art; 2.3 Circular Arcs from Dots; 2.4 Circular...

12
by Kramarzewski, Adam, De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents: ... visual clarity -- Making audio optional -- Restricting negative consequences -- Building on common...