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1
Doomstone Citadel, Volume 3 : setting up physics hands, two-handed weapon grab and snap zones
by
Coutinho, Christopher
Published 2024
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.V54
Read Now
2
Doomstone Citadel, Volume 2 : learning orienting interactables, hand poses, distance grabbing, and more for a VR FPS.
by
Coutinho, Andrew Christopher
Published 2024
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.V54
Read Now
3
Doomstone Citadel, Volume 1 : setting up the framework, environment, and player mechanics
by
Coutinho, Andrew Christopher
Published 2024
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.V54
Read Now
4
Mastering UI development with Unity : develop engaging and immersive user interfaces with Unity
by
Godbold, Ashley
Published 2024
Packt Publishing Ltd.
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
5
GAME DESIGN DEEP DIVE : soulslike
by
Bycer, Joshua
Published 2024
CRC PRESS
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
GV1469.3
Read Now
6
Create Bulls Cows game in Android Studio : create the popular number guessing game for Android
by
Radev, Tihomir
Published 2024
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.774.A53
Read Now
7
Directing game animation : building a vision and a team with intent
by
Jungbluth, Mike
Published 2024
CRC Press
Subjects:
“
...
Video
games
industry / Management...
”
Call Number:
TR897.7
Read Now
8
UNITY 2022 BY EXAMPLE : a project-based guide to building 2d and 3d games, enhanced for AR, VR, and MR experiences
by
Cameron, Scott H.
Published 2024
Packt Publishing Ltd.
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
9
Beginning C++ game programming : b learn C++ from scratch by building fun games
by
Horton, John
Published 2024
Packt Publishing Ltd.
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.73.C153
Read Now
10
Programming puzzles
by
Whiteside, Matthew
Published 2024
Packt Publishing Ltd.
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.V54
Read Now
11
Learning Design Patterns with Unity : Craft Reusable Code with Popular Software Design Patterns and Best Practices in Unity and C#
by
Ferrone, Harrison
Published 2024
Packt Publishing, Limited
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
12
A complete guide to character rigging for games using Blender
by
Halač, Armin
Published 2023
CRC Press
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
TR897.72.B55
Read Now
13
HTML5 Canvas graphics and animations
by
Dennison, Justin
Published 2024
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.H94
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