Toggle navigation
Campus Access
About MPG.eBooks
Skip to content
Search Tips
Home
>
Search: ( actuary OR actual )
Language
English
Deutsch
Español
Français
Italiano
日本語
Nederlands
Português
Português (Brasil)
中文(简体)
中文(繁體)
Türkçe
עברית
Gaeilge
Cymraeg
Ελληνικά
Català
Euskara
Русский
Čeština
Suomi
Svenska
polski
Dansk
slovenščina
اللغة العربية
বাংলা
Galego
Tiếng Việt
Hrvatski
हिंदी
All Fields
Title
Person
Topic
ISBN/ISSN
Year
Collection
Advanced
Retain my current filters
dewey-ones:"794 - Indoor games of skill"
Search alternatives
:
actuary »
actuar
,
sanctuary
,
actually
Showing
1
-
20
of
22
Search:
'( actuary OR actual )'
,
query time: 0.06s
Book List
0
Sort:
Relevance
Year Descending
Year Ascending
Author
Title
Read Now
1
A play of bodies : how we perceive videogames
by
Keogh, Brendan
Published 2018
The MIT Press
“
... investigates this merging of
actual
and virtual bodies and worlds, asking how our embodied sense of perception...
”
Call Number:
GV1469.34.P79
Read Now
2
Designing virtual worlds
by
Bartle, Richard A.
Published 2004
New Riders
“
... the reader the
actual
, underlying design principles that many designers do not understand when they borrow...
”
Call Number:
QA76.9.H85
Read Now
3
C♯ game programming cookbook for Unity 3D
by
Murray, Jeff W.
Published 2014
CRC Press
“
.... The final part of the book provides recipes for
actual
, playable example games made up of the code recipes...
”
Call Number:
QA76.76.C672
Read Now
4
Building a 2D Game Physics Engine : Using HTML5 and JavaScript
by
Tanaya, Michael
,
Chen, Huaming
,
Pavleas, Jebediah
,
Sung, Kelvin
Published 2017
Apress
“
... of the specific concepts and events, implementation details, and
actual
source code of a physics game engine...
”
Read Now
5
Transgression in games and play
Published 2018
MIT Press
“
... context. By emphasizing
actual
player experience, the book offers a contextual understanding of content...
”
Call Number:
GV1469.34.S52
Read Now
6
Beginning Unreal game development : foundation for simple to complex games using Unreal Engine 4
by
Nixon, David
Published 2020
Apress
“
... and control, and much more. Throughout the book, youll put theory into practice and create an
actual
game...
”
Call Number:
GV1469.15
Read Now
7
Beginning Unreal Game Development : Foundation for Simple to Complex Games Using Unreal Engine 4
by
Nixon, David
Published 2020
Apress
“
... and control, and much more. Throughout the book, you’ll put theory into practice and create an
actual
game...
”
Read Now
8
Building a 2D game physics engine : using HTML5 and JavaScript
by
Tanaya, Michael
,
Chen, Hua Ming
,
Pavleas, Jebediah
,
Sung, Kelvin
Published 2017
Apress
“
... of the specific concepts and events, implementation details, and
actual
source code of a physics game engine...
”
Call Number:
GV1469.3
Read Now
9
Unity artificial intelligence programming : Add powerful, believable, and fun AI entities in your game with the power of Unity
by
Aversa, Davide
Published 2022
Packt Publishing
“
... and walks you through
actual
implementations designed to highlight key concepts and features related to game...
”
Call Number:
QA76.76.C672
Read Now
10
2D Game development with Unity
by
Lanzinger, Franz
Published 2021
CRC Press
Call Number:
QA76.76.C672
Read Now
11
The Kerbal player's guide : the easiest way to launch a space program
by
Manning, Jon
,
Nugent, Tim
,
Fenwick, Paul
,
Allan, Alasdair
Published 2016
O'Reilly Media
“
.... It's making waves everywhere from mainstream media to the
actual
space flight industry, but it has a bit of a...
”
Call Number:
GV1469.35.K47
Read Now
12
Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPG
by
Karamian, Vahé
Published 2018
Packt Publishing
Table of Contents:
“
... -- Building the final inventory item UI -- Integrating the UI with the
actual
inventory system -- Hooking...
”
Call Number:
QA76.76.C672
Read Now
13
Unity artificial intelligence programming : add powerful, believable, and fun AI entities in your game with the power of Unity 2018!
by
Aversa, Davide
,
Kyaw, Aung Sithu
,
Peters, Clifford
Published 2018
Packt Publishing
“
... concepts and walks you through
actual
implementations designed to highlight key concepts and features...
”
Call Number:
QA76.76.C672
Read Now
14
Tabletop game design for video game designers
by
Ham, Ethan
Published 2016
Focal Press
“
... that takes the reader from thinking about games to
actually
making them. His book reaches beyond simple...
”
Call Number:
QA76.76.C672
Read Now
15
Beginning .NET Game Programming in C#
by
Weller, David
,
Santos Lobao, Alexandre
,
Hatton, Ellen
Published 2004
Apress
“
... and sounds. Code examples are
actually
complete games, and include .Nettrix, .Netterpillars, River Pla.NET...
”
Read Now
16
Beginning .NET Game Programming in VB .NET
by
Weller, David
,
Santos Lobao, Alexandre
,
Hatton, Ellen
Published 2004
Apress
“
... animation and sounds. Code examples are
actually
complete games, and include .Nettrix , .Netterpillars...
”
Read Now
17
Land of Lisp : learn to program in Lisp, one game at a time!
by
Barski, Conrad
Published 2011
No Starch Press
“
..., is
actually
very practical. Land of Lisp brings the language into the real world, teaching readers Lisp...
”
Call Number:
QA76.76.C672
Read Now
18
Make a 2D RPG in a Weekend : With RPG Maker VX Ace
by
Perez, Darrin
Published 2015
Apress
“
... of the hardest parts of game development is
actually
finishing a game, but it is also one of the most important...
”
Read Now
19
Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
by
Lee, Joanna
Published 2016
Packt Publishing
“
... starts with small, simple game ideas and playable projects that you can
actually
finish. The book first...
”
Call Number:
QA76.76.C672
Read Now
20
I am error : the Nintendo family computer/entertainment system platform
by
Altice, Nathan
Published 2015
The MIT Press
“
..., but it was
actually
a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM...
”
Call Number:
GV1469.32
1
2
Back
Narrow Search
Remove Filters
Clear Filter
Classification: 794 - Indoor games of skill
Year of Publication
From:
To:
Classification
794 - Indoor games of skill
745 - Decorative arts
4
510 - Mathematics
1
Language
English
22
Collection
O'Reilly
13
Springer eBooks 2005-
4
MIT Press eBook Archive
3
Springer Book Archives -2004
2
Author
Aversa, Davide
2
Hatton, Ellen
2
Nixon, David
2
Pavleas, Jebediah
2
Perez, Darrin
2
Santos Lobao, Alexandre
2
more ...
Sung, Kelvin
2
Tanaya, Michael
2
Weller, David
2
Allan, Alasdair
1
Altice, Nathan
1
Barski, Conrad
1
Bartle, Richard A.
1
Bishop, Lars M.
1
Chen, Hua Ming
1
Chen, Huaming
1
Fenwick, Paul
1
Ham, Ethan
1
Jorgensen, Kristine
1
Karamian, Vahé
1
Karlsen, Faltin
1
Keogh, Brendan
1
Kyaw, Aung Sithu
1
Lanzinger, Franz
1
Lee, Joanna
1
Manning, Jon
1
Murray, Jeff W.
1
Nugent, Tim
1
Peters, Clifford
1
Van Verth, James M.
1
see all ...
less ...
Search Tools
Get RSS Feed
Share Search
https://ebooks.mpdl.mpg.de/ebooks/Search/Results?filter%5B%5D=dewey-ones%3A%22794+-+Indoor+games+of+skill%22&lookfor=%28+actuary+OR+actual+%29&type=AllFields
Send by Email
×
Loading...