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actuary » actuar, sanctuary, actually

1
by Keogh, Brendan
Published 2018
The MIT Press
... investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception...

2
by Bartle, Richard A.
Published 2004
New Riders
... the reader the actual, underlying design principles that many designers do not understand when they borrow...

3
by Murray, Jeff W.
Published 2014
CRC Press
.... The final part of the book provides recipes for actual, playable example games made up of the code recipes...

4 ... of the specific concepts and events, implementation details, and actual source code of a physics game engine...

5
Published 2018
MIT Press
... context. By emphasizing actual player experience, the book offers a contextual understanding of content...

6
by Nixon, David
Published 2020
Apress
... and control, and much more. Throughout the book, youll put theory into practice and create an actual game...

7
by Nixon, David
Published 2020
Apress
... and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game...

8 ... of the specific concepts and events, implementation details, and actual source code of a physics game engine...

9
by Aversa, Davide
Published 2022
Packt Publishing
... and walks you through actual implementations designed to highlight key concepts and features related to game...

10
by Lanzinger, Franz
Published 2021
CRC Press

11
by Manning, Jon, Nugent, Tim, Fenwick, Paul, Allan, Alasdair
Published 2016
O'Reilly Media
.... It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a...

12
by Karamian, Vahé
Published 2018
Packt Publishing
Table of Contents: ... -- Building the final inventory item UI -- Integrating the UI with the actual inventory system -- Hooking...

13
by Aversa, Davide, Kyaw, Aung Sithu, Peters, Clifford
Published 2018
Packt Publishing
... concepts and walks you through actual implementations designed to highlight key concepts and features...

14
by Ham, Ethan
Published 2016
Focal Press
... that takes the reader from thinking about games to actually making them. His book reaches beyond simple...

15 ... and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET...

16 ... animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars...

17
by Barski, Conrad
Published 2011
No Starch Press
..., is actually very practical. Land of Lisp brings the language into the real world, teaching readers Lisp...

18
by Perez, Darrin
Published 2015
Apress
... of the hardest parts of game development is actually finishing a game, but it is also one of the most important...

19
by Lee, Joanna
Published 2016
Packt Publishing
... starts with small, simple game ideas and playable projects that you can actually finish. The book first...

20
by Altice, Nathan
Published 2015
The MIT Press
..., but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM...