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dewey-ones:"794 - Indoor games of skill"
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1
Game Development with Unreal Engine 5, Volume
1
: Design phase
by
Tan, Tiow Wee
Published 2024
Apress
Table of Contents:
“
... Project -- Run on Low-Quality Mode -- Show Engine Content -- Summary -- Chapter
2
: From Heightmap to Large...
”
Call Number:
QA76.76.C672
Read Now
2
Practical GameMaker projects : build games with GameMaker Studio 2
by
Tyers, Ben
Published 2018
Apress
Table of Contents:
“
...; Introduction; Chapter
1
: Spot the Difference; Chapter
2
: Quiz; Chapter 3: Snake; Chapter 4: Rock, Paper...
”
Call Number:
GV1469.15
Read Now
3
Vintage game consoles : an inside look at Apple, Atari, Commodore, Nintendo, and the greatest gaming platforms of all time
by
Loguidice, Bill
Published 2014
Focal Press
Table of Contents:
“
...; Preface: The Birth of Videogames; Generation One (1971-1984);
1.1
Arcade (1971);
1.2
Apple
II
(1977);
1
...
”
Call Number:
TK6681
Read Now
4
Practical Internet of Things with JavaScript : build standalone exciting IoT projects with Raspberry Pi 3 and JavaScript (ES5/ES6)
by
Ravulavaru, Arvind
Published 2017
Packt Publishing
Table of Contents:
“
...
Table
of Contents The World of IoT Smart Wearable Smart Agriculture Smart Wearable & IFTTT IoTFW.js...
”
Call Number:
TK5105.8857
Read Now
5
HTML5 games : creating fun with HTML5, CSS3, and WebGL
by
Seidelin, Jacob
Published 2014
John Wiley & Sons
Table of Contents:
“
...Title Page;
Table
of Contents; Introduction; Part I: Getting Started with HTML5 Games; Chapter
1
...
”
Call Number:
QA76.76.C672
Read Now
6
Making Deep Games : Designing Games with Meaning and Purpose
by
Rusch, Doris C.
Published 2016
CRC Press
Table of Contents:
“
... in Common4.
1
Gameplay as Embodied Experience; 4.
2
Experiential Metaphors-Modeling What It Feels Like; 4.
2.1
...
”
Call Number:
GV1230
Read Now
7
IOS Swift game development cookbook : simple solutions for game development problems
by
Manning, Jon
,
Buttfield-Addison, Paris
Published 2018
O'Reilly Media
Table of Contents:
“
... 3. Input; 3.
1
Detecting When a View Is Touched; Problem; Solution; Discussion; 3.
2
Responding to Tap...
”
Call Number:
QA76.76. C672
Read Now
8
End-to-end game development : creating independent serious games and simulations from start to finish
by
Iuppa, Nicholas V.
Published 2010
Focal Press
Table of Contents:
“
...
Table
of Contents At A Glance -- -- End to End Game Development -- Introduction -- Defining...
”
Call Number:
QA76.76.C672
Read Now
9
Unity Development Cookbook : real-time solutions from game development to AI
by
Buttfield-Addison, Paris
,
Manning, Jon
,
Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
Table of Contents:
“
... Unity Packages -- Problem -- Solution -- Discussion -- Chapter
2
. Scripting --
2.1
Adding a Script...
”
Call Number:
QA76.76.C672
Read Now
10
Game development and simulation with Unreal technology
by
Tavakkoli, Alireza
Published 2016
CRC Press
Table of Contents:
“
...: Unreal Technology Basics: Introductory Development Techniques;
1
: Setting up Unreal Project Templates;
2
...
”
Call Number:
QA76.76.C672
Read Now
11
Making isometric social real-time games with HTML5, CSS3, and Javascript
by
Pagella, Mario Andrés
Published 2011
O'Reilly
Table of Contents:
“
...
Table
of Contents; Preface; The Rise of HTML5; What You Need to Know; Code Examples; Development...
”
Call Number:
QA76.76.C672
Read Now
12
BECOME A UNITY SHADERS GURU : create advanced game visuals using code and graphs
by
Pêcheux, Mina
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
...
Table
of Contents Re-coding a Basic Blinn-Phong Shader with Unity/CG The Three Unity Render...
”
Call Number:
QA76.76.V54
Read Now
13
Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games
by
Horton, John
Published 2019
Packt Publishing, Limited.
Table of Contents:
“
... -- Contributors --
Table
of Contents -- Preface -- Chapter
1
: C++, SFML, Visual Studio, and Starting the First...
”
Call Number:
QA76.73.C153
Read Now
14
Roblox Lua scripting essentials : a step-by-step guide
by
Coutinho, Christopher
Published 2023
Apress
Table of Contents:
“
... -- Variable Scope --
Tables
, Arrays, and Dictionaries -- Creating an Array --
Two
-Dimensional Array...
”
Call Number:
QA76.76.V54
Read Now
15
Minecraft recipes for dummies
by
Stay, Jesse
Published 2015
Wiley
Table of Contents:
“
... with the furnace; Digging dirt with a shovel; Chopping trees with the ax; Tilling ground with a hoe; Chapter
2
...
”
Call Number:
GV1469.35.M535
Read Now
16
Let's build a multiplayer phaser game : with TypeScript, Socket. IO, and Phaser
by
Lodriguez, Oscar
Published 2019
Apress
Table of Contents:
“
...Intro;
Table
of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter...
”
Call Number:
QA76.76.C672
Read Now
17
Game Development with GameMaker Studio
2
: Make Your Own Games with GameMaker Language
by
Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents:
“
...; Enemies; Game modes; Level
1
; Level
2
; Similar games and influences; Target audience; Assets; Sounds...
”
Call Number:
QA76.76.C672
Read Now
18
3D game design with Unreal Engine 4 and Blender : combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments
by
Plowman, Justin
Published 2016
Packt Publishing
Table of Contents:
“
... --
Table
of Contents -- Preface -- Chapter
1
: Unreal, My Friend, I'd Like You to Meet Blender -- Installing...
”
Call Number:
QA76.76.C672
Read Now
19
XNA 3D primer
by
Neel, Michael C.
Published 2010
Wiley Pub.
“
... game.
Table
of Contents Who Is This Book For?
1
3D Overview
2
Basic 3D Math 4 Right-Hand Rule 4 Working...
”
Call Number:
QA76.76.C672
Read Now
20
Game development with Blender and Godot : leverage the combined power of Blender and Godot for building a point-and-click adventure game
by
Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents:
“
...Cover -- Copyright -- Contributors --
Table
of Contents -- Preface -- Part
1
: 3D Assets...
”
Call Number:
QA76.76.C672
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Classification: 794 - Indoor games of skill
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