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1
by Pul, Sergio van
Published 2014
Packt Pub.
Table of Contents: ...; New script block categories; Saving and loading projects...

2
by Andrews, Scott F.
Published 2010
No Starch Press
Table of Contents: ... Roles; Officer Discipline; Burnout; Chapter 9: The Long Term; Morale; In-Game Events; Ethics and Server...

3
by Makzan
Published 2010
Packt Pub.
Table of Contents: ... virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer...

4
by van der Spuy, Rex
Published 2010
Apress
Table of Contents: ... Between Polygons -- Pixel-Perfect Collision and Destructible Environments -- Explosions, Blitting...

5
by Ferrone, Harrison
Published 2022
Packt Publishing Ltd.
Table of Contents: ...Table of Contents Getting to Know Your Environment The Building Blocks of Programming Diving...

6
by Stevens, Richard, Raybould, Dave
Published 2016
Focal Press
Table of Contents: ...00. Loading sequence : quick start -- 01. Sound part A : ambience and environment -- 02. Sound part...

7
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...; Coding the quad; Rendering a texture; Loading the texture; Texture wrapping; Creating a textured quad...

8
by Hoey, Patrick
Published 2015
Packt Publishing
Table of Contents: ...; InventoryUI; Drag and drop usage; Tooltip usage; Menu screens; Save and load game profiles; Observer pattern...

9
by Blackman, Sue
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Trees; Plants; Terrain Plants and Wind; Terrain Bloopers; Environment; Shadows; Summary; Chapter 3...

10
by Doran, John P.
Published 2014
Packt Publishing
Table of Contents: ... -- toggling editor, GUI, and selecting additional tiles; Level editor -- saving/loading levels to file...

11
by Butler, Stuart, Oliver, Tom
Published 2023
Packt Publishing Ltd.
Table of Contents: ... and preparing your development environment -- The "Fuzzy" layer -- bridging the gap from C++ to Blueprint...

12
by Adams, Ernest
Published 2012
New Riders
...-to-use graphical environment. In Game Mechanics: Advanced Game Design, you'll learn how to: * Design...

13
by Nixon, David
Published 2020
Apress
... development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a...

14
by Bunyan, Karl
Published 2015
No Starch Press
Table of Contents: ... Build HTML5 Games?; Using Skills You Already Have; Multi-environment Development; A Rapidly Improving...

15
by Nixon, David
Published 2020
Apress
... development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a...

16
by Itterheim, Steffen
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... -- Unlocking Levels -- Highlighting Level Buttons -- Closing the Level-Selection Popover -- Loading Levels...

17
by Miller, Tom
Published 2011
Addison-Wesley
Table of Contents: ... the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using...

18
by Kramarzewski, Adam, De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents: ... -- Designing narratives for video games -- Linear narrative -- Modular narrative -- Environmental storytelling...

19
by Nixon, David
Published 2023
Packt Publishing
... Unreal Engine 5 Build realistic-looking environments for games to take place in Define custom inputs...

20
by Finska, Nikolina
Published 2023
Packt Publishing Ltd.
... environment, create test plans, and learn to communicate with developers Discover how to build efficient QA...