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1
by Itterheim, Steffen
Published 2012
Apress
Table of Contents: ...What Beginning iOS Game Developers Will LearnWhat iOS App Developers Will Learn; What Cocos2d...

2
by Pul, Sergio van
Published 2014
Packt Pub.
Table of Contents: ...Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table...

3
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...Space Gala v. 2.0 (GDD)Story and setting; Gameplay; Victory conditions; Controls; Menu; Pacing...

4
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... -- Table of Contents -- Preface -- Chapter 1: Overview -- Getting assets -- Unity's 2D features -- 2D mode...

5
by Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents: ...Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero...

6
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ...HomeworkSummary; Chapter 2: Baking Cupcake Towers; 2D objects; Parenting game objects; Difference...

7
by Tyers, Ben
Published 2018
Apress
Table of Contents: ...Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments...

8
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ...Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors -- Table...

9
by Johnson, Jeff
Published 2023
Packt Publishing, Limited
Table of Contents: ...Table of Contents Exploring the Godot 4 Editor Transitioning to GDScript 2.0 2D and 3D Rendering...

10
by Vanhove, Sander
Published 2024
Packt Publishing Ltd.
Table of Contents: ...Cover -- Title page -- Copyright and credits -- Dedication -- Contributors -- Table of Contents...

11
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...Linking to the OpenGL librarySummary; Chapter 2: Your Point of View; Plotting your revenge...

12
by Bradfield, Chris
Published 2023
Packt Publishing Ltd.
Table of Contents: ... -- Chapter 4: Jungle Jump -- Running and Jumping in a 2D Platformer -- Technical requirements -- Setting up...

13
by Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents: ...Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table...

14
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ...Chapter 2: Keeping Track of Your Textures -- Resource ManagementDefining resources; Resources...

15
by Loguidice, Bill
Published 2014
Focal Press
Table of Contents: ...; Preface: The Birth of Videogames; Generation One (1971-1984); 1.1 Arcade (1971); 1.2 Apple II (1977); 1.3...

16
by Doran, John P.
Published 2021
Packt Publishing, Limited
Table of Contents: ...Table of ContentsPost Processing StackCreating Your First ShaderWorking with Surface ShadersWorking...

17
by Pêcheux, Mina
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Table of Contents Re-coding a Basic Blinn-Phong Shader with Unity/CG The Three Unity Render...

18
by Rusch, Doris C.
Published 2016
CRC Press
Table of Contents: ... in Common4.1 Gameplay as Embodied Experience; 4.2 Experiential Metaphors-Modeling What It Feels Like; 4.2...

19
by Seidelin, Jacob
Published 2014
John Wiley & Sons
Table of Contents: ...: Gaming on the Web; Chapter 2: Taking the First Steps; Chapter 3: Going Mobile; Part II: Creating...

20
by Manning, Jon, Buttfield-Addison, Paris
Published 2018
O'Reilly Media
Table of Contents: ...SolutionDiscussion; 2.11 Theming UI Elements with UIAppearance; Problem; Solution; Discussion; 2...