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dewey-ones:"794 - Indoor games of skill"
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1
Learn cocos
2
d
2
: game development for iOS
by
Itterheim, Steffen
Published 2012
Apress
Table of Contents:
“
...What Beginning iOS Game Developers Will LearnWhat iOS App Developers Will Learn; What Cocos
2
d...
”
Call Number:
QA76.774.I67
Read Now
2
Scratch
2
.0 game development hotshot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment
by
Pul, Sergio van
Published 2014
Packt Pub.
Table of Contents:
“
...Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com;
Table
...
”
Call Number:
QA76.76.C672
Read Now
3
Game Development with GameMaker Studio
2
: Make Your Own Games with GameMaker Language
by
Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents:
“
...Space Gala v.
2
.0 (GDD)Story and setting; Gameplay; Victory conditions; Controls; Menu; Pacing...
”
Call Number:
QA76.76.C672
Read Now
4
Mastering Unity
2
D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!
by
Godbold, Ashley
,
Jackson, Simon
Published 2016
Packt
Table of Contents:
“
... --
Table
of Contents -- Preface -- Chapter 1: Overview -- Getting assets -- Unity's
2
D features --
2
D mode...
”
Call Number:
QA76.76.C672
Read Now
5
Learning Cocos
2
d-x game development : learn cross-platform game development with Cocos2d-x
by
Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents:
“
...Running the project on an Android simulator using EclipseSummary; Chapter
2
: Displaying the Hero...
”
Call Number:
QA76.76.C672
Read Now
6
Getting started with Unity 5.x
2
D game development...
by
Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents:
“
...HomeworkSummary; Chapter
2
: Baking Cupcake Towers;
2
D objects; Parenting game objects; Difference...
”
Call Number:
QA76.76.C672
Read Now
7
Practical GameMaker projects : build games with GameMaker Studio 2
by
Tyers, Ben
Published 2018
Apress
Table of Contents:
“
...Intro;
Table
of Contents; About the Author; About the Technical Reviewer; Acknowledgments...
”
Call Number:
GV1469.15
Read Now
8
Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unity
by
Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents:
“
...Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors --
Table
...
”
Call Number:
QA76.76.C672
Read Now
9
Godot 4 Game Development Cookbook : Over 50 Solid Recipes for Building High-Quality 2D and 3D Games with Improved Performance
by
Johnson, Jeff
Published 2023
Packt Publishing, Limited
Table of Contents:
“
...
Table
of Contents Exploring the Godot 4 Editor Transitioning to GDScript
2
.0
2
D and 3D Rendering...
”
Call Number:
QA76.76.V54
Read Now
10
LEARNING GDSCRIPT BY DEVELOPING A GAME WITH GODOT 4 : a fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
by
Vanhove, Sander
Published 2024
Packt Publishing Ltd.
Table of Contents:
“
...Cover -- Title page -- Copyright and credits -- Dedication -- Contributors --
Table
of Contents...
”
Call Number:
QA76.76.C672
Read Now
11
OpenGL game development by example : design and code your own 2D and 3D games efficiently using OpenGL and C++
by
Madsen, Robert
,
Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents:
“
...Linking to the OpenGL librarySummary; Chapter
2
: Your Point of View; Plotting your revenge...
”
Call Number:
QA76.76.C672
Read Now
12
Godot 4 game development projects : build five cross-platform 2D and 3D games using one of the most powerful open source game engines
by
Bradfield, Chris
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... -- Chapter 4: Jungle Jump -- Running and Jumping in a
2
D Platformer -- Technical requirements -- Setting up...
”
Call Number:
QA76.76.C672
Read Now
13
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
by
Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents:
“
...Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com;
Table
...
”
Call Number:
GV1469.3
Read Now
14
SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game
by
Moreira, Artur
Published 2013
Packt Pub.
Table of Contents:
“
...Chapter
2
: Keeping Track of Your Textures -- Resource ManagementDefining resources; Resources...
”
Call Number:
QA76.76.C672
Read Now
15
Vintage game consoles : an inside look at Apple, Atari, Commodore, Nintendo, and the greatest gaming platforms of all time
by
Loguidice, Bill
Published 2014
Focal Press
Table of Contents:
“
...; Preface: The Birth of Videogames; Generation One (1971-1984); 1.1 Arcade (1971); 1.
2
Apple
II
(1977); 1.3...
”
Call Number:
TK6681
Read Now
16
Unity 2021 Shaders and Effects Cookbook : Over 50 Recipes to Help You Transform Your Game into a Visually Stunning Masterpiece, 4th Edition
by
Doran, John P.
Published 2021
Packt Publishing, Limited
Table of Contents:
“
...
Table
of ContentsPost Processing StackCreating Your First ShaderWorking with Surface ShadersWorking...
”
Call Number:
TK7882.T47
Read Now
17
BECOME A UNITY SHADERS GURU : create advanced game visuals using code and graphs
by
Pêcheux, Mina
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
...
Table
of Contents Re-coding a Basic Blinn-Phong Shader with Unity/CG The Three Unity Render...
”
Call Number:
QA76.76.V54
Read Now
18
Making Deep Games : Designing Games with Meaning and Purpose
by
Rusch, Doris C.
Published 2016
CRC Press
Table of Contents:
“
... in Common4.1 Gameplay as Embodied Experience; 4.
2
Experiential Metaphors-Modeling What It Feels Like; 4.
2
...
”
Call Number:
GV1230
Read Now
19
HTML5 games : creating fun with HTML5, CSS3, and WebGL
by
Seidelin, Jacob
Published 2014
John Wiley & Sons
Table of Contents:
“
...: Gaming on the Web; Chapter
2
: Taking the First Steps; Chapter 3: Going Mobile; Part
II
: Creating...
”
Call Number:
QA76.76.C672
Read Now
20
IOS Swift game development cookbook : simple solutions for game development problems
by
Manning, Jon
,
Buttfield-Addison, Paris
Published 2018
O'Reilly Media
Table of Contents:
“
...SolutionDiscussion;
2
.11 Theming UI Elements with UIAppearance; Problem; Solution; Discussion;
2
...
”
Call Number:
QA76.76. C672
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
745 - Decorative arts
42
620 - Engineering & allied operations
2
006 - Special computer methods
1
302 - Social interaction
1
330 - Economics
1
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384 - Communications; telecommunication
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96
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3
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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