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dewey-ones:"794 - Indoor games of skill"
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1
Beginning 3D Game Development with Unity : All-in-one, multi-platform game development
by
Blackman, Sue
Published 2011
Apress
“
... interactive adventure games in the style of Telltale's Tales of Monkey Island, while
also
giving you a firm...
”
Read Now
2
Beginning 3D Game Development with Unity 4 : All-in-one, multi-platform game development
by
Blackman, Sue
Published 2013
Apress
“
... games, ideal in scope for today's casual and mobile markets, while
also
giving you a firm foundation...
”
Read Now
3
Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development
by
Blackman, Sue
Published 2013
Apress
“
... games, ideal in scope for today's casual and mobile markets, while
also
giving you a firm foundation...
”
Call Number:
QA76.76.C672
Read Now
4
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
by
Loguidice, Bill
Published 2009
Focal Press/Elsevier
“
...Vintage Games explores the most influential videogames of
all
time, including Super Mario Bros...
”
Call Number:
GV1469.3
Read Now
5
Artificial intelligence for games
by
Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Table of Contents:
“
... game will be available with the code, so they truly form working examples of putting it
all
together. -- -------------------------...
”
Call Number:
QA76.76.C672
Read Now
6
How to Make a Game : Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
by
Fahme, Minhaz-Us-Salakeen
,
Khan, Tanimul Haque
Published 2021
Apress
Table of Contents:
“
... -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's
All
in My Head/ Don't Keep It
All
in Your Head...
”
Read Now
7
How to make a game : go from idea to publication avoiding the common pitfalls along the way
by
Fahme, Minhaz-Us-Salakeen
,
Khan, Tanimul Haque
Published 2021
Apress
Table of Contents:
“
... -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's
All
in My Head/ Don't Keep It
All
in Your Head...
”
Call Number:
GV1469.3
Read Now
8
Respawn : gamers, hackers, and technogenic life
by
Milburn, Colin
Published 2018
Duke University Press
Table of Contents:
“
...Introduction:
all
your base -- May the lulz be with you -- Obstinate systems -- Still inside...
”
Call Number:
GV1469.34.S52
Read Now
9
Game Development with MonoGame : Build a 2D Game Using Your Own Reusable and Performant Game Engine
by
Salin, Louis
,
Morrar, Rami
Published 2022
Apress
Table of Contents:
“
...: Menus and Overlays -- Chapter 8: Improving the Game with Curves -- Chapter 9: Tying It
All
Together...
”
Read Now
10
BlitzMax for Absolute Beginners : Games Programming for the Absolute Beginner
by
Kelly, Sloan
Published 2016
Apress
Table of Contents:
“
... -- 18. Paratrooper: Retro Involved -- 19. Sound Effects and Audio -- 20. Putting it
All
Together -- 21...
”
Read Now
11
Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title
by
Hoey, Patrick
Published 2015
Packt Publishing
Table of Contents:
“
...; See
also
; Summary; Chapter 2: Welcome to the Land of BludBourne; Creating and editing tile-based maps...
”
Call Number:
GV1469.15
Read Now
12
Learn cocos2d 2 : game development for iOS
by
Itterheim, Steffen
Published 2012
Apress
Table of Contents:
“
...; The iOS Simulator; Can't Assess Performance; Can't Assess Memory Usage; Can't Use
All
iOS Device Features...
”
Call Number:
QA76.774.I67
Read Now
13
Unity cookbook : over 160 recipes to craft your own masterpiece in Unity 2023
by
Smith, Matt
,
Ferns, Shaun
,
Murphy, Sinéad
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
...... -- Collecting multiple items and displaying the total number carried -- Alternative -- combining
all
...
”
Call Number:
QA76.76.C672
Read Now
14
Essential Mathematics for Games and Interactive Applications, Third Edition
by
Van Verth, James M.
Published 2015
CRC Press
“
... representations and algorithms that are the core of any game engine. It
also
explores
all
the stages...
”
Call Number:
QA76.76.C672V47 2015
Read Now
15
Beginning C++ game programming : learn C++ from scratch by building fun games
by
Horton, John
Published 2024
Packt Publishing Ltd.
Table of Contents:
“
... asked questions -- Chapter 2: Variables, Operators, and Decisions: Animating Sprites -- Learning
all
...
”
Call Number:
QA76.73.C153
Read Now
16
Building Games with Flutter : the Ultimate Guide to Creating Multiplatform Games Using the Flame Engine in Flutter 3
by
Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents:
“
... settings screen -- Adding a game over screen -- Compiling
all
screens with navigation routes and music...
”
Call Number:
QA76.76.C672
Read Now
17
Sudoku Programming with C
by
Zambon, Giulio
Published 2015
Apress
“
... and perhaps tinker with, but the author wrote it in such a way that
also
lets readers with limited knowledge...
”
Read Now
18
Zune Game Development using XNA 3.0
by
Waters, Dan
Published 2009
Apress
“
..., but
also
on the Zune mobile device. While creating games for Zune is, in many ways, similar to working...
”
Read Now
19
Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
by
Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents:
“
...; More about UI scripting -€handlers; What about
all
the rest?; Homework; Summary; Chapter 4: No Longer...
”
Call Number:
QA76.76.C672
Read Now
20
Advanced Java Game Programming
by
Wallace Croft, David
Published 2004
Apress
“
... games very rapidly. The open-source game library
also
includes a reusable game deployment framework...
”
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
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