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1
by Blackman, Sue
Published 2011
Apress
... interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm...

2
by Blackman, Sue
Published 2013
Apress
... games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation...

3
by Blackman, Sue
Published 2013
Apress
... games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation...

4
by Loguidice, Bill
Published 2009
Focal Press/Elsevier
...Vintage Games explores the most influential videogames of all time, including Super Mario Bros...

5
by Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Table of Contents: ... game will be available with the code, so they truly form working examples of putting it all together. -- -------------------------...

6 Table of Contents: ... -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head...

7 Table of Contents: ... -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head...

8
by Milburn, Colin
Published 2018
Duke University Press
Table of Contents: ...Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside...

9
by Salin, Louis, Morrar, Rami
Published 2022
Apress
Table of Contents: ...: Menus and Overlays -- Chapter 8: Improving the Game with Curves -- Chapter 9: Tying It All Together...

10
by Kelly, Sloan
Published 2016
Apress
Table of Contents: ... -- 18. Paratrooper: Retro Involved -- 19. Sound Effects and Audio -- 20. Putting it All Together -- 21...

11
by Hoey, Patrick
Published 2015
Packt Publishing
Table of Contents: ...; See also; Summary; Chapter 2: Welcome to the Land of BludBourne; Creating and editing tile-based maps...

12
by Itterheim, Steffen
Published 2012
Apress
Table of Contents: ...; The iOS Simulator; Can't Assess Performance; Can't Assess Memory Usage; Can't Use All iOS Device Features...

13
by Smith, Matt, Ferns, Shaun, Murphy, Sinéad
Published 2023
Packt Publishing Ltd.
Table of Contents: ...... -- Collecting multiple items and displaying the total number carried -- Alternative -- combining all...

14
by Van Verth, James M.
Published 2015
CRC Press
... representations and algorithms that are the core of any game engine. It also explores all the stages...

15
by Horton, John
Published 2024
Packt Publishing Ltd.
Table of Contents: ... asked questions -- Chapter 2: Variables, Operators, and Decisions: Animating Sprites -- Learning all...

16
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... settings screen -- Adding a game over screen -- Compiling all screens with navigation routes and music...

17
by Zambon, Giulio
Published 2015
Apress
... and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge...

18
by Waters, Dan
Published 2009
Apress
..., but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working...

19
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ...; More about UI scripting -€handlers; What about all the rest?; Homework; Summary; Chapter 4: No Longer...

20
by Wallace Croft, David
Published 2004
Apress
... games very rapidly. The open-source game library also includes a reusable game deployment framework...