1
by Bartle, Richard A.
Published 2016
Apress
... pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design...

4
by Dawes, Adam
Published 2010
Apress
Table of Contents: ... User Input -- Sounding Out with Game Audio -- Game in Focus: GemDrops -- Common Game Components...

5
by Shpigor, Ilya
Published 2018
Apress
Table of Contents: ...1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4. Out-Game Bots -- 5. Extra Techniques --...

6
by Perez, Darrin
Published 2016
Apress
Table of Contents: ...Part 1. Creating a Solid Foundation -- 1. Starting Out With RPG Maker MV -- 2. Switches...

7
by Halpern, Jared
Published 2019
Apress
Table of Contents: ... -- Chapter 4. World Building -- Chapter 5. Building Out the Gameplay -- Chapter 6. Beyond the Basics...

8
by Hill-Whittall, Richard
Published 2015
Focal Press
Table of Contents: ... -- 4. PR and reaching out to the press -- 5. Marketing -- 6. Advertising -- 7. Websites, forums...

9
by Manning, Jon, Buttfield-Addison, Paris
Published 2015
O'Reilly
Table of Contents: ...Laying out a game -- Views and menus -- Input -- Sound -- Data storage -- 2D graphics and Sprite...

10
by Grootjans, Riemer
Published 2008
Apress
Table of Contents: ... with 2D Images/Textures in XNA 2.0 -- Working with Models -- Getting the Most Out of Vertices -- Adding...

11
by Grootjans, Riemer
Published 2009
Apress
Table of Contents: ... with 2D Images/Textures in XNA 3.0 -- Working with Models -- Getting the Most Out of Vertices -- Adding...

12
by Jaegers, Kurt
Published 2010
Packt Pub.
Table of Contents: ... out the rough edges -- Asteroid belt assault -- lost in space -- Asteroid belt assault -- special...

13
by Perez, Darrin
Published 2015
Apress
Table of Contents: ...Chapter 1: Laying Out the Framework -- Chapter 2: The Characters of our Game -- Chapter 3...

14
by Dawes, Adam
Published 2010
Apress
Table of Contents: ... Framework -- User Input -- Sounding Out with Game Audio -- Drawing with Vertices and Matrices -- The World...

15
by Grootjans, Riemer
Published 2009
Apress
Table of Contents: ... -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter...

16
by Loguidice, Christina T.
Published 2010
Wiley Pub.
Table of Contents: ... and strength training ; Working out with My Wii Fit Plus ; Breaking a sweat with aerobics ; Training Plus...

17
by Moore, Dana
Published 2008
Wiley Pub.
Table of Contents: ... Language; Chapter 2: Making Your Avatar Stand Up and Stand Out; Chapter 3: Communications; Chapter 4...

18
by Loguidice, Bill
Published 2009
Focal Press/Elsevier
Table of Contents: ... Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996...

19
by Godbold, Ashley
Published 2024
Packt Publishing Ltd.
...'s tools give you the opportunity to create fascinating UIs to make your game stand out. Written by a...

20
Published 2022
Packt Publishing
... This Video Get to know Quixel Megascans and how to use it to your advantage Learn how to create a block out...