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dewey-ones:"794 - Indoor games of skill"
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1
MMOs from the Inside
Out
: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
by
Bartle, Richard A.
Published 2016
Apress
“
... pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside
Out
: The History, Design...
”
Read Now
2
Raspberry Pi 3 projects for Java programmers : get the most out of your Raspberry Pie 3 with Java
by
Seneviratne, Pradeeka
Published 2017
Packt Publishing
Call Number:
QA76.8.R15
Read Now
3
Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4
by
Sherif, William
,
Whittle, Stephen
Published 2016
Packt
Call Number:
QA76.76.C672
Read Now
4
Windows Mobile Game Development : Building games for the Windows Phone and other mobile devices
by
Dawes, Adam
Published 2010
Apress
Table of Contents:
“
... User Input -- Sounding
Out
with Game Audio -- Game in Focus: GemDrops -- Common Game Components...
”
Read Now
5
Practical Video Game Bots : Automating Game Processes using C++, Python, and AutoIt
by
Shpigor, Ilya
Published 2018
Apress
Table of Contents:
“
...1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4.
Out
-Game Bots -- 5. Extra Techniques --...
”
Read Now
6
Beginning RPG Maker MV
by
Perez, Darrin
Published 2016
Apress
Table of Contents:
“
...Part 1. Creating a Solid Foundation -- 1. Starting
Out
With RPG Maker MV -- 2. Switches...
”
Read Now
7
Developing 2D Games with Unity : Independent Game Programming with C#
by
Halpern, Jared
Published 2019
Apress
Table of Contents:
“
... -- Chapter 4. World Building -- Chapter 5. Building
Out
the Gameplay -- Chapter 6. Beyond the Basics...
”
Read Now
8
The Indie Game Developer Handbook
by
Hill-Whittall, Richard
Published 2015
Focal Press
Table of Contents:
“
... -- 4. PR and reaching
out
to the press -- 5. Marketing -- 6. Advertising -- 7. Websites, forums...
”
Call Number:
QA76.76.C672
Read Now
9
IOS Swift game development cookbook
by
Manning, Jon
,
Buttfield-Addison, Paris
Published 2015
O'Reilly
Table of Contents:
“
...Laying
out
a game -- Views and menus -- Input -- Sound -- Data storage -- 2D graphics and Sprite...
”
Call Number:
QA76.76.C672
Read Now
10
XNA 2.0 Game Programming Recipes : A Problem-Solution Approach
by
Grootjans, Riemer
Published 2008
Apress
Table of Contents:
“
... with 2D Images/Textures in XNA 2.0 -- Working with Models -- Getting the Most
Out
of Vertices -- Adding...
”
Read Now
11
XNA 3.0 Game Programming Recipes : A Problem-Solution Approach
by
Grootjans, Riemer
Published 2009
Apress
Table of Contents:
“
... with 2D Images/Textures in XNA 3.0 -- Working with Models -- Getting the Most
Out
of Vertices -- Adding...
”
Read Now
12
XNA 4.0 game development by example : beginner's guide
by
Jaegers, Kurt
Published 2010
Packt Pub.
Table of Contents:
“
...
out
the rough edges -- Asteroid belt assault -- lost in space -- Asteroid belt assault -- special...
”
Call Number:
QA76.76.C672
Read Now
13
Make a 2D RPG in a Weekend : Second Edition: With RPG Maker MV
by
Perez, Darrin
Published 2015
Apress
Table of Contents:
“
...Chapter 1: Laying
Out
the Framework -- Chapter 2: The Characters of our Game -- Chapter 3...
”
Read Now
14
Windows Phone 7 Game Development
by
Dawes, Adam
Published 2010
Apress
Table of Contents:
“
... Framework -- User Input -- Sounding
Out
with Game Audio -- Drawing with Vertices and Matrices -- The World...
”
Read Now
15
XNA 3.0 game programming recipes : a problem-solution approach
by
Grootjans, Riemer
Published 2009
Apress
Table of Contents:
“
... -- Chapter 5. Getting the most
out
of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter...
”
Call Number:
QA76.76.C672
Read Now
16
Wii fitness for dummies
by
Loguidice, Christina T.
Published 2010
Wiley Pub.
Table of Contents:
“
... and strength training ; Working
out
with My Wii Fit Plus ; Breaking a sweat with aerobics ; Training Plus...
”
Call Number:
RA781.6
Read Now
17
Scripting your world : the official guide to Second Life scripting
by
Moore, Dana
Published 2008
Wiley Pub.
Table of Contents:
“
... Language; Chapter 2: Making Your Avatar Stand Up and Stand
Out
; Chapter 3: Communications; Chapter 4...
”
Call Number:
QA76.9.E57
Read Now
18
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
by
Loguidice, Bill
Published 2009
Focal Press/Elsevier
Table of Contents:
“
... Comes
out
of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996...
”
Call Number:
GV1469.3
Read Now
19
Mastering UI development with Unity : develop engaging and immersive user interfaces with Unity
by
Godbold, Ashley
Published 2024
Packt Publishing Ltd.
“
...'s tools give you the opportunity to create fascinating UIs to make your game stand
out
. Written by a...
”
Call Number:
QA76.76.C672
Read Now
20
Unreal Engine 5 : sci-fi environment design
Published 2022
Packt Publishing
“
... This Video Get to know Quixel Megascans and how to use it to your advantage Learn how to create a block
out
...
”
Call Number:
QA76.76.C672
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
745 - Decorative arts
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2
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2
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2
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2
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2
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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