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1
by Doppioslash, Claudia
Published 2018
Apress
Table of Contents: ... first Lighting Unity shader -- Chapter 4: What is Physically Based Shading? -- Chapter 5: Your first...

2
by Omernick, Matthew
Published 2004
New Riders
Table of Contents: ... -- Applying textures -- Advanced modeling -- Lighting principles -- In-game lighting -- Effects -- Tips...

3
by Halladay, Kyle
Published 2019
Apress
Table of Contents: ... Lighting -- 9. Your First Lighting Model -- 10. Normal Mapping -- 11. Cubemaps and Skyboxes -- 12. Lighting...

4
by Halladay, Kyle
Published 2019
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ... Lighting -- 9. Your First Lighting Model -- 10. Normal Mapping -- 11. Cubemaps and Skyboxes -- 12. Lighting...

5
by Moore, Richard J.
Published 2011
Packt Pub.
Table of Contents: ...Time for action -- test map and add botsSummary; Chapter 3: Applying Lighting Effects; Directional...

6
by De Byl, Penny
Published 2022
Packt Publishing
Table of Contents: ... -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment...

7
by Gauthier, Jean-Marc
Published 2005
Elsevier/Focal Press
Table of Contents: ..., Liza Herlinger-Thompson, Troika Ranch, about character animation Chapter 5 Interactive Lighting...

8
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ...Chapter 5: Lights, Cameras, and Shadows -- Working with cameras -- Understanding camera projections...

9
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Collisions -- 2D Lighting -- Pickups -- Timers and Countdowns -- Summary -- Chapter 5: 3D Lighting...

10
by Satheesh, P. V.
Published 2016
Packt Publishing
Table of Contents: ... Post Process Material -- Summary -- Chapter 5: Lights -- Lighting basics -- Placing lights...

11
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ...Chapter 4: Adjusting Cameras and Lights -- Technical requirements -- Rendering a scene...

12
by McGugan, Will
Published 2007
Apress
Table of Contents: ... the Third Dimension -- Making Things Go Boom -- Lights, Camera, Action! -- Setting the Scene with OpenGL....

13
by Doran, John P., Zucconi, Alan
Published 2018
Packt Publishing
Table of Contents: ... -- Understanding Lighting Models -- Physically-Based Rendering -- Vertex Functions -- Fragment Shaders and Grqab...

14
by Thorn, Alan
Published 2016
Focal Press
Table of Contents: .... Animation and time -- 5. Persistence and accessibility -- 6. Cameras, rendering, and lighting -- 7. Coding...

15
by Ilett, Daniel
Published 2022
Apress L. P.
Table of Contents: ... -- More shader fundamentals -- Lighting and shadows -- Image effects and post-procesing -- Advanced...

16
by Lee, Joanna
Published 2016
Packt Publishing
Table of Contents: ...; Input and the Gameplay framework; Light and shadow; Post-process effects; Artificial intelligence...

17
by Hamer, Carol, Davison, Andrew
Published 2010
Apress
Table of Contents: ... Classes -- Adding a Professional Look and Feel -- Security and Selling Your Game -- Swingin’ Light Saber...

18
by Grootjans, Riemer
Published 2008
Apress
Table of Contents: ... Light to Your Scene in XNA 2.0 -- Adding Sounds to Your XNA 2.0 Project -- Networking in XNA 2.0...

19
by Grootjans, Riemer
Published 2009
Apress
Table of Contents: ... Light to Your Scene in XNA 3.0 -- Adding Sounds to Your XNA 3.0 Project -- Networking in XNA 3.0...

20
by Doran, John P.
Published 2021
Packt Publishing, Limited
Table of Contents: ... with Texture MappingUnderstanding Lighting ModelsPhysically Based RenderingVertex FunctionsFragment Shaders...