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dewey-ones:"794 - Indoor games of skill"
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1
Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine
by
McCurdy, Jeremy
Published 2015
Packt Publishing
Table of Contents:
“
... projectiles and enemies -- Handling collisions between the player and enemies -- Summary -- Chapter 5:
Adding
...
”
Call Number:
GV1469.3
Read Now
2
Scratch 2.0 game development hotshot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment
by
Pul, Sergio van
Published 2014
Packt Pub.
Table of Contents:
“
... scripts;
Adding
targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot...
”
Call Number:
QA76.76.C672
Read Now
3
Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x
by
Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents:
“
...; Summary; Chapter 3: Enemies and Controls; Creating the enemy class;
Adding
the enemy movement;
Adding
...
”
Call Number:
QA76.76.C672
Read Now
4
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx
by
Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents:
“
... -- Putting it all together -- Building the game loop --
Adding
test sprites --
Adding
game world's debug...
”
Call Number:
QA76.76.C672
Read Now
5
Professional HTML5 mobile game development
by
Rettig, Pascal K.
Published 2012
WIley Pub. Inc.
Table of Contents:
“
...Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets;
Adding
...
”
Call Number:
QA76.76.C672
Read Now
6
Pro HTML5 Games : Learn to Build your Own Games using HTML5 and JavaScript
by
Shankar, Aditya Ravi
Published 2017
Apress
Table of Contents:
“
... -- 7.
Adding
Entities to Our World -- 8. Intelligent Unit Movement -- 9.
Adding
More Game Elements...
”
Read Now
7
Unity 2017 mobile game development : build, deploy, and monetize games for Android and iOS with Unity
by
Doran, John P.
Published 2017
Packt Publishing
Table of Contents:
“
... -- Selecting different aspect ratios -- Working with buttons --
Adding
a pause menu -- Pausing the game...
”
Call Number:
QA76.76.C672
Read Now
8
Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity
by
Watkins, Ryan
Published 2016
Packt Publishing
Table of Contents:
“
...
Adding
character facing directionsSummary; Chapter 7: Adaptive Difficulty; Setting up sprites...
”
Call Number:
GV1469.3
Read Now
9
Rapid Game Development Using Cocos2d-JS : An end-to-end guide to 2D game development using JavaScript
by
Kumar, Hemanth
,
Rahman, Abdul
Published 2016
Apress
Table of Contents:
“
... into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5:
Adding
GUI -- Chapter 6: Fun with Animation...
”
Read Now
10
XNA 2.0 Game Programming Recipes : A Problem-Solution Approach
by
Grootjans, Riemer
Published 2008
Apress
Table of Contents:
“
... with 2D Images/Textures in XNA 2.0 -- Working with Models -- Getting the Most Out of Vertices --
Adding
...
”
Read Now
11
XNA 3.0 Game Programming Recipes : A Problem-Solution Approach
by
Grootjans, Riemer
Published 2009
Apress
Table of Contents:
“
... with 2D Images/Textures in XNA 3.0 -- Working with Models -- Getting the Most Out of Vertices --
Adding
...
”
Read Now
12
Learn SpriteBuilder for iOS game development
by
Itterheim, Steffen
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
...Editing the Entry Animation -- Editing the Loop Animation --
Adding
the Buttons to MainScene...
”
Call Number:
QA76.76.C672
Read Now
13
Build Your Own Metaverse with Unity : A Practical Guide to Developing Your Own Cross-Platform Metaverse with Unity3D and Firebase
by
Nadales, David Cantón
Published 2023
Packt Publishing, Limited
Table of Contents:
“
...
Adding
objects dynamically -- Identifying ourselves in the system -- Optimizing a dynamic Scene...
”
Call Number:
QA76.76.V54
Read Now
14
Learning Design Patterns with Unity : Craft Reusable Code with Popular Software Design Patterns and Best Practices in Unity and C#
by
Ferrone, Harrison
Published 2024
Packt Publishing, Limited
Table of Contents:
“
... --
Adding
concrete products -- Creating abstract and Concrete Factory classes -- Writing a client class...
”
Call Number:
QA76.76.C672
Read Now
15
Introduction to 3D Game Engine Design Using DirectX 9 and C#
by
Harrison, Marshall
Published 2003
Apress
Table of Contents:
“
...D Objects -- 5 Complex 3D Objects -- 6 Camera: The Player’s View of the World -- 7
Adding
Some...
”
Read Now
16
Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unity
by
Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents:
“
... -- Planting additional cherry trees -- Creating spawning sites --
Adding
cucumber patches to our terrain...
”
Call Number:
QA76.76.C672
Read Now
17
Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
by
Lee, Joanna
Published 2016
Packt Publishing
Table of Contents:
“
... -- changing View Mode to aid visuals;
Adding
light to a level; Useful tip -- positioning objects in a level...
”
Call Number:
QA76.76.C672
Read Now
18
XNA 3.0 game programming recipes : a problem-solution approach
by
Grootjans, Riemer
Published 2009
Apress
Table of Contents:
“
... -- Chapter 5. Getting the most out of vertices -- Chapter 6.
Adding
light to your scene in XNA 3.0 -- Chapter...
”
Call Number:
QA76.76.C672
Read Now
19
Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
by
Goldstone, Will
Published 2009
Packt Pub.
Table of Contents:
“
... --
Adding
the ray -- Summary -- 5. Prefabs, Collection, and HUD -- Creating the battery prefab -- Download...
”
Call Number:
T385
Read Now
20
Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!
by
Godbold, Ashley
,
Jackson, Simon
Published 2016
Packt
Table of Contents:
“
...Setting up the Animator and default state --
Adding
the other Animation Clips -- Planning...
”
Call Number:
QA76.76.C672
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
745 - Decorative arts
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4
620 - Engineering & allied operations
3
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2
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145
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4
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120
Springer eBooks 2005-
26
Springer Book Archives -2004
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