1
by Hiwiller, Zack
Published 2020
Peachpit Press
...Game design essentials and the art of understanding your players...

2
by Waggoner, Ben
Published 2010
Focal Press
... of deliverables are described, focusing on how to pick the right options for particular projects, players...

3
by Campos, Henrique
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Understanding the Player scene -- Gauging the Asteroid scene -- Unraveling the quest system...

4
by Ward, Dan
Published 2019
Packt Publishing
... open-source third-party plugins to create React Native apps more efficiently Who this book...

5
by Smith, Matt, Queiroz, Chico
Published 2015
Packt Publishing
...Quick answers to common problems...

6
by Ferrate, Andres
Published 2011
O'Reilly
Table of Contents: ...Table of Contents; Foreword; Preface; About This Book; This Book's Target Audience; This Book...

7
by Karamian, Vahé
Published 2018
Packt Publishing
Table of Contents: ...The code for character customization -- Preserving our character state -- Recap -- Non-player...

8
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...: A Game Exercise -- The Definition of Game -- Summary -- 2. Game Analysis Frameworks -- Common...

9
by Kramarzewski, Adam, De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents: ... of game structure -- Common game structures -- Linear -- Structured nonlinear -- Open nonlinear -- Endless...

10
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... -- The object-orientated design -- The game structure -- The common game object -- The player object -- Planning...

11
by Despain, Wendy
Published 2013
New Riders
Table of Contents: ... ; Balancing and tuning ; Details ; Doubling and halving ; Economies of scale ; Errors players make ; Errors...

12
by Chadwick, Jess
Published 2011
O'Reilly
Table of Contents: ... Views; Razor Helpers; Partial Views; Executing Common Code; Executing Code the First Time a Page...

13
by Manzur, Ariel, Marques, George, Ketson, Poommetee
Published 2018
Pearson
... instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical...

14
by Makzan
Published 2010
Packt Pub.
Table of Contents: ... to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols...

15
by Oner, Vedat Ozan
Published 2023
Packt Publishing Ltd.
Table of Contents: ... -- Summary -- Questions -- Chapter 5: Project -- Audio Player -- Technical requirements -- The feature list...

16
by Lott, Joey
Published 2006
O'Reilly
... anyone on any platform. With top-notch books and innovative online resources covering the latest in rich...

17
by Braunstein, Roger
Published 2008
Wiley Technology Pub.
Table of Contents: ... -- Embedding Flash using SWFObject -- Enabling Flash player options -- Passing variables to a SWF...

18 Table of Contents: ... objects in the world -- Implementing common components of video games -- Working with textures, sprites...

19
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents: ... Background Characters; Chapter 37: Alibi Generation : Fooling All the Players All the Time; Chapter 38...

20
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ... in Unity; Homework; Summary; Chapter 3: Communicating with the Player -- the User Interface; Getting ready...