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dewey-ones:"745 - Decorative arts"
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1
Players
making decisions : game design essentials and the art of understanding your players
by
Hiwiller, Zack
Published 2020
Peachpit Press
“
...Game design essentials and the art of understanding your
players
...
”
Call Number:
GV1469.3
Read Now
2
Compression for great video and audio : master tips and common sense
by
Waggoner, Ben
Published 2010
Focal Press
“
... of deliverables are described, focusing on how to pick the right options for particular projects,
players
...
”
Call Number:
QA76.575
Read Now
3
ESSENTIAL GUIDE TO CREATING MULTIPLAYER GAMES WITH GODOT 4.0 : harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
by
Campos, Henrique
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
...Understanding the
Player
scene -- Gauging the Asteroid scene -- Unraveling the quest system...
”
Call Number:
QA76.76.C672
Read Now
4
React Native cookbook : step-by-step recipes for solving common React Native development problems
by
Ward, Dan
Published 2019
Packt Publishing
“
... open-source third-party plugins to create React Native apps more efficiently Who this
book
...
”
Call Number:
QA76.76.A65
Read Now
5
Unity 5.x cookbook : over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skill set
by
Smith, Matt
,
Queiroz, Chico
Published 2015
Packt Publishing
“
...Quick answers to
common
problems...
”
Call Number:
T385
Read Now
6
Building web apps for Google TV
by
Ferrate, Andres
Published 2011
O'Reilly
Table of Contents:
“
...Table of Contents; Foreword; Preface; About This
Book
; This
Book
's Target Audience; This
Book
...
”
Call Number:
TK6680.8.G66
Read Now
7
Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPG
by
Karamian, Vahé
Published 2018
Packt Publishing
Table of Contents:
“
...The code for character customization -- Preserving our character state -- Recap -- Non-
player
...
”
Call Number:
QA76.76.C672
Read Now
8
Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯
by
Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents:
“
...: A Game Exercise -- The Definition of Game -- Summary -- 2. Game Analysis Frameworks --
Common
...
”
Call Number:
QA76.76.C672
Read Now
9
Practical game design : a modern and comprehensive guide to video game design
by
Kramarzewski, Adam
,
De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... of game structure --
Common
game structures -- Linear -- Structured nonlinear -- Open nonlinear -- Endless...
”
Call Number:
QA76.76.C672
Read Now
10
Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!
by
Godbold, Ashley
,
Jackson, Simon
Published 2016
Packt
Table of Contents:
“
... -- The object-orientated design -- The game structure -- The
common
game object -- The
player
object -- Planning...
”
Call Number:
QA76.76.C672
Read Now
11
100 principles of game design
by
Despain, Wendy
Published 2013
New Riders
Table of Contents:
“
... ; Balancing and tuning ; Details ; Doubling and halving ; Economies of scale ; Errors
players
make ; Errors...
”
Call Number:
QA76.76.C672
Read Now
12
Programming Razor
by
Chadwick, Jess
Published 2011
O'Reilly
Table of Contents:
“
... Views; Razor Helpers; Partial Views; Executing
Common
Code; Executing Code the First Time a Page...
”
Call Number:
TK5105.888
Read Now
13
Sams teach yourself, Godot Engine game development in 24 hours
by
Manzur, Ariel
,
Marques, George
,
Ketson, Poommetee
Published 2018
Pearson
“
... instructions carefully walk you through the most
common
Godot engine programming tasks and techniques Practical...
”
Call Number:
QA76.76.C672
Read Now
14
Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more
by
Makzan
Published 2010
Packt Pub.
Table of Contents:
“
... to build virtual world; Connecting
players
in a virtual world; A brief introduction to transport protocols...
”
Call Number:
QA76.76.C672
Read Now
15
Developing IoT projects with ESP32 : unlock the full potential of ESP32 in IoT development to create production-grade smart devices
by
Oner, Vedat Ozan
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... -- Summary -- Questions -- Chapter 5: Project -- Audio
Player
-- Technical requirements -- The feature list...
”
Call Number:
TK5105.8857
Read Now
16
ActionScript 3.0 cookbook
by
Lott, Joey
Published 2006
O'Reilly
“
... anyone on any platform. With top-notch
books
and innovative online resources covering the latest in rich...
”
Call Number:
TR897.7
Read Now
17
ActionScript 3.0 bible
by
Braunstein, Roger
Published 2008
Wiley Technology Pub.
Table of Contents:
“
... -- Embedding Flash using SWFObject -- Enabling Flash
player
options -- Passing variables to a SWF...
”
Call Number:
TR897.7
Read Now
18
Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL
by
Sung, Kelvin
,
Pavleas, Jebediah
,
Arnez, Fernando
,
Pace, Jason
Published 2015
Springer
Table of Contents:
“
... objects in the world -- Implementing
common
components of video games -- Working with textures, sprites...
”
Call Number:
T385
Read Now
19
Game ai pro : collected wisdom of game ai professionals
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents:
“
... Background Characters; Chapter 37: Alibi Generation : Fooling All the
Players
All the Time; Chapter 38...
”
Call Number:
QA76.76.C672
Read Now
20
Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
by
Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents:
“
... in Unity; Homework; Summary; Chapter 3: Communicating with the
Player
-- the User Interface; Getting ready...
”
Call Number:
QA76.76.C672
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Classification: 745 - Decorative arts
Year of Publication
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Classification
745 - Decorative arts
794 - Indoor games of skill
15
006 - Special computer methods
6
302 - Social interaction
4
384 - Communications; telecommunication
2
000 - Computer science, information & general works
1
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004 - Data processing & computer science
1
005 - Computer programming, programs & data
1
300 - Social sciences
1
330 - Economics
1
331 - Labor economics
1
338 - Production
1
500 - Natural sciences & mathematics
1
620 - Engineering & allied operations
1
658 - General management
1
670 - Manufacturing
1
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Language
English
26
Collection
O'Reilly
26
Author
Geig, Mike
3
Acosta, Keyvan
1
Arnez, Fernando
1
Bond, Jeremy Gibson
1
Braunstein, Roger
1
Campos, Henrique
1
more ...
Chadwick, Jess
1
Crebbin, David
1
Da Silva, Maxwell Dayvson
1
De Nucci, Ennio
1
Despain, Wendy
1
Ferrate, Andres
1
Godbold, Ashley
1
Hirematada, Prashanth
1
Hiwiller, Zack
1
Jackson, Simon
1
Karamian, Vahé
1
Ketson, Poommetee
1
Kramarzewski, Adam
1
Lott, Joey
1
Lovato, Nathan
1
Makzan
1
Manzur, Ariel
1
Marques, George
1
Noble, Joshua J.
1
Oner, Vedat Ozan
1
Pace, Jason
1
Pavleas, Jebediah
1
Peters, Keith
1
Queiroz, Chico
1
Rabin, Steven
1
Sapio, Francesco
1
Schall, Darron
1
Smith, Matt
1
Suchok, Sergey
1
Sung, Kelvin
1
Tavares, Hugo Lopes
1
Tristem, Ben
1
Vernier, Marie-France
1
Waggoner, Ben
1
Ward, Dan
1
Wright, Mims H.
1
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