1
by Wardyga, Brian J.
Published 2023
CRC Press
Subjects: ...Video games industry / fast...

2
by Claussen, Jacob
Published 2020
Data Science Salon
Subjects: ...Video games industry / fast / (OCoLC)fst01740868...

3
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
Published 2022
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ...: Kickstart Your Art; Audio; Loading audio files; Profiling audio; Additional loading options; Encoding...

6
by Semchenko, Anton
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

7
by Villanueva, Nova
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Gahan, Andrew
Published 2009
Focal Press/Elsevier
Table of Contents: ...Max Modeling for Games -- Brief Outline -- -- This book is an essential guide for the 3D artist...

9
by Nixon, David
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by Smith, Matt, Queiroz, Chico
Published 2015
Packt Publishing
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

11
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...

12
by Fincanon, Jason
Published 2010
Focal Press
Table of Contents: ... -- File optimization -- Third-party rich-media technologies -- Trafficking and tracking your ads...

13
by Reinhardt, Robert
Published 2007
Wiley Pub.
Table of Contents: .... 16. Importing Artwork -- Ch. 17. Displaying Video -- Ch. 18. Understanding Actions and Event Handlers...