1
by Ardolino, Alessandro
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages...

2
by Buttfield-Addison, Paris, Manning, Jon, Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
Table of Contents: ... to an Object in a Unity Scene -- Problem -- Solution -- 2.2 Running Code at Specific Times in a Script...

3
by Williams, Chris G.
Published 2011
Wiley Pub.
Table of Contents: ... THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features...

4
by Chin, Robert
Published 2011
Apress
... touch and iPad. Specifically, this book covers: UnrealScript programming language, going beyond...

5
by Coutinho, Christopher
Published 2024
Apress
... that allow specific ammo to be attached to specific weapons. The video tutorial delves into the intricacies...

6
by Wardyga, Brian J.
Published 2023
CRC Press
... timelines, color images, and graphs in addition to the technical specifications and key titles for each...

7
by Burgun, Keith
Published 2012
A K Peters/CRC Press
... of rules to create a contest between players or other agents, targeted specifically at digital game...

8
by Gregory, Jason
Published 2015
CRC Press, Taylor & Francis Group
... the required mathematical background. Examples are grounded in specific technologies, but the discussions...

9
by Finnegan, Thomas
Published 2013
Packt Publishing
... from scratch and will have an organized flow of information specifically designed for complete...

10
Published 2015
CRC Press, Taylor & Francis Group
..., genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox...

11
by Burgun, Keith
Published 2015
Focal Press
... games. A hands-on, practical book that outlines a very specific approach to designing games Develop...

12
by McCaffrey, Mitch
Published 2017
Addison-Wesley

13
by Adams, Ernest
Published 2010
New Riders

14
by Kingslien, Ryan
Published 2011
Wiley Pub.
... Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin...