1
by Newton, Peter L., Feng, Jie
Published 2016
Packt Publishing
Table of Contents: ... Behavior Tree; The pros and cons of using blueprint for AI; Summary; Index...

2
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents: ... Existing Behavior Tree; Chapter 11: Reactivity and Deliberation in Decision-Making Systems; Chapter 12...

3
Published 2017
CRC Press, an imprint of A K Peters/CRC Press
.... These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path...

4
Published 2015
CRC Press, Taylor & Francis Group
Table of Contents: .... Character behavior -- section 7. Analytics, content generation, and experience management...

5
by Butler, Stuart, Oliver, Tom
Published 2023
Packt Publishing Ltd.
Table of Contents: ... -- Summary -- Chapter 4: Premade Patterns in UE5 -- Component, Update Method, and Behavior Tree -- Technical...

6
by Buttfield-Addison, Paris, Manning, Jon, Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
Table of Contents: ... Behavior -- Problem -- Solution -- Discussion...

7
by Sung, Kelvin
Published 2022
Apress
Table of Contents: ..., Sprites, and Fonts -- Chapter 6: Behaviors and Collisions -- Chapter 7: Camera Manipulations -- Chapter 8...

8
by Habgood, Jacob
Published 2006
Apress
Table of Contents: ... behavior : animating the dead...

9
by Doran, John P.
Published 2014
Packt Publishing
Table of Contents: ...; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior...

10
by Sewell, Brenden
Published 2015
Packt Publishing
Table of Contents: ... with a NavMesh -- Setting the stage for intelligence with AI assets -- Creating navigation behavior...

11
by Salin, Louis
Published 2022
Apress
... that could ultimately be published. What You Will Learn Write a performant 2D game engine Script the behavior...

12
by Sherif, William, Whittle, Stephen
Published 2016
Packt
... functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data...

13
by Borromeo, Nicolas Alejandro
Published 2020
Packt Publishing, Ltd.

14
by Johnson, Jeff
Published 2023
Packt Publishing, Limited
... to optimize your workflow Explore new physics system additions for improved realism and behavior of game...

15
by Makzan
Published 2010
Packt Pub.
Table of Contents: ...; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol...

17
by Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents: ... Further ; Extending the SKNode class; Creating a new class; Handling the behavior of custom classes; 2...

18
by Stemkoski, Lee, Leider, Evan
Published 2017
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... Collector; Project Setup; Sprites; Events; Behaviors; Ending the Game; Side Quests; Solid Objects; Value...

19
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... behaviors -- Behaviors for the common game object -- Coding with components -- Accessing components...

20
by Thorn, Alan
Published 2018
Packt Publishing
... behavior. Book Description Unity is the most exciting and popular engine used for developing games...