1
by Ardolino, Alessandro
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages...

2
by Buttfield-Addison, Paris, Manning, Jon, Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
Table of Contents: ... to an Object in a Unity Scene -- Problem -- Solution -- 2.2 Running Code at Specific Times in a Script...

3
by Williams, Chris G.
Published 2011
Wiley Pub.
Table of Contents: ... THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features...

4
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ... for specific game genres -- First-person shooters (FPS) -- Third-person games -- Other game genres -- Available...

5
by Chin, Robert
Published 2011
Apress
... touch and iPad. Specifically, this book covers: UnrealScript programming language, going beyond...

6
by Coutinho, Christopher
Published 2024
Apress
... that allow specific ammo to be attached to specific weapons. The video tutorial delves into the intricacies...

7
by Wardyga, Brian J.
Published 2023
CRC Press
... timelines, color images, and graphs in addition to the technical specifications and key titles for each...

8
by Burgun, Keith
Published 2012
A K Peters/CRC Press
... of rules to create a contest between players or other agents, targeted specifically at digital game...

9
by Gregory, Jason
Published 2015
CRC Press, Taylor & Francis Group
... the required mathematical background. Examples are grounded in specific technologies, but the discussions...

10
by Finnegan, Thomas
Published 2013
Packt Publishing
... from scratch and will have an organized flow of information specifically designed for complete...

11
Published 2015
CRC Press, Taylor & Francis Group
..., genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox...

12
by Burgun, Keith
Published 2015
Focal Press
... games. A hands-on, practical book that outlines a very specific approach to designing games Develop...

13
by McCaffrey, Mitch
Published 2017
Addison-Wesley

14
by Adams, Ernest
Published 2010
New Riders

15
by Kingslien, Ryan
Published 2011
Wiley Pub.
... Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin...