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1
by Adams, Ernest
Published 2014
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

2
by Adams, Ernest
Published 2014
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

3
by Adams, Ernest
Published 2013
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Adams, Ernest
Published 2014
New Riders
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

5
by Capellman, Jarred, Salin, Louis
Published 2020
Apress
Table of Contents: ...Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame...

6
by Omernick, Matthew
Published 2004
New Riders
Table of Contents: ... -- Applying textures -- Advanced modeling -- Lighting principles -- In-game lighting -- Effects -- Tips...

7
by Zammetti, Frank W.
Published 2013
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents: ... detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5...

9
by Miller, Tom
Published 2005
Sams
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by Brandon, Alexander
Published 2005
New Riders Games
Subjects: ...Video games / http://id.loc.gov/authorities/subjects/sh85143202...

11
by Loguidice, Bill
Published 2012
Que Pub.
Subjects: ...Xbox video games / fast...

12
by Evans, Woody
Published 2011
Oxford [England]
Subjects: ...Video Games...

13
by Hardman, Casey
Published 2020
Apress
Table of Contents: ... -- Inspector Window -- Components -- Adding GameObjects -- Summary -- Chapter 3: Manipulating the Scene...

14
by Kölling, Michael
Published 2010
Prentice Hall
Table of Contents: ... sophisticated programming -- Finishing the crab game -- Interlude 1: Sharing your scenarios -- Making music...

15
by McInnis, Brandon
Published 2013
Apress
Subjects: ...Video games / Development...

16
by Rosenzweig, Gary
Published 2011
Que
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

17
by Van der Spuy, Rex
Published 2015
Apress, Springer Science+Business Media
Table of Contents: ...Level up! -- The canvas drawing API -- Working with game assets -- Making sprites and a scene graph...

18
by Miller, John, Scott, Chris Fornell
Published 2018
Quarry Books
Table of Contents: ... STEM?; How to Use This Book; Sketchnoting: Incorporating Visual Thinking; Game Mechanics for Parents...