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dewey-ones:"500 - Natural sciences & mathematics"
language:"English"
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1
Applications of Monte Carlo Methods in Biology, Medicine and Other Fields of Science
by
Mode, Charles J.
Published 2011
IntechOpen
Subjects:
“
...
Computer
games
/ online games: strategy guides / bicssc...
”
Read Now
2
The Place of Play : Toys and Digital Cultures
by
Lauwaert, Maaike
Published 2009
Amsterdam University Press
Subjects:
“
...
computer
games
...
”
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3
The game maker's apprentice : game development for beginners
by
Habgood, Jacob
Published 2006
Apress
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
4
Fundamentals of sports game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
5
Fundamentals of strategy game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
6
Fundamentals of construction and simulation game design
by
Adams, Ernest
Published 2013
New Riders
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
7
Audio for games : planning, process, and production
by
Brandon, Alexander
Published 2005
New Riders Games
Subjects:
“
...
Computer
games
/ fast...
”
Call Number:
TK7881.4
Read Now
8
Fundamentals of adventure game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
9
Mastering Unreal technology, Volume II: Advanced level design concepts with Unreal Engine 3
by
Busby, Jason
Published 2010
Sams
Subjects:
“
...
Computer
games
/ Programming / blmlsh...
”
Call Number:
QA76.76.C672
Read Now
10
Online game pioneers at work : interviews with some of the top online game pioneers of our times
by
Ramsay, Morgan
Published 2015
Apress
Subjects:
“
...
Computer
games
/ fast...
”
Call Number:
GV1469.15
Read Now
11
Physics for game developers
by
Bourg, David M.
,
Bywalec, Bryan
Published 2013
O'Reilly Media
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
12
Immersive learning : designing for authentic practice
by
Pagano, Koreen Olbrish
Published 2013
ASTD Press
Subjects:
“
...
Computer
games
/ fast...
”
Call Number:
LB1028.38
Read Now
13
Introducing JavaScript game development : build a 2D game from the ground up
by
Stuart, Graeme
Published 2017
Apress
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
14
Beginning Android 3D game development
by
Chin, Robert
Published 2014
Apress
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
15
AdvancED game design with Flash
by
Van der Spuy, Rex
Published 2010
Friends of ED
Subjects:
“
...
Computer
games
/ Programming / cct...
”
Call Number:
TR897.7
Read Now
16
Physically based shader development for Unity 2017 : develop custom lighting systems
by
Doppioslash, Claudia
Published 2018
Apress
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
17
Advanced game design with HTML5 and JavaScript
by
Van der Spuy, Rex
Published 2015
Apress, Springer Science+Business Media
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
18
Creating the art of the game
by
Omernick, Matthew
Published 2004
New Riders
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
19
Cross over to HTML5 game development : use your programming experience to create mobile games
by
Chishti, Zarrar
Published 2017
Apress
Subjects:
“
...
Computer
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
20
Beginning Android games
by
Zechner, Mario
Published 2011
Apress
Subjects:
“
...
Computer
games
/ Computer software / sears...
”
Call Number:
QA76.76.A65
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