1
by Stuart, Graeme
Published 2017
Apress
Table of Contents: ...Section 1. Drawing -- 1. HTML5 and the Canvas Element -- 2. Understand Paths -- 3. Drawing to a...

3
by DaGraça, Micael, Lukosek, Greg
Published 2017
Packt Publishing
... game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create...

4
by DiMarzio, J. F.
Published 2011
Apress
Table of Contents: ...pt. 1. Planning and creating 2D games -- pt. 2. Creating 3D games...

5
by Itterheim, Steffen
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... -- Interlude: Fixing the Initial Scroll Position -- Summary -- Part II: Getting Down to Business...

6
by Zechner, Mario
Published 2011
Apress
Table of Contents: ... ES : a gentle introduction -- 2D game programming tricks -- Super jumper : a 2D OpenGL ES game...

7
by Chishti, Zarrar
Published 2017
Apress
Table of Contents: ...Chapter 1: Introduction -- Chapter 2: In the Beginning There was HTML -- Chapter 3: Time to Apply a...

8
by Silva, Vladimir
Published 2012
Apress
Table of Contents: ... gaming tricks with OpenGL and JNI -- Efficient graphics and portability with OpenGL ES 2.0 -- 3D shooters...

9
by Guerineau, David
Published 2012
Apress
... to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy...

10
by Rosenzweig, Gary
Published 2011
Que

11
by Murray, Jeff W.
Published 2021
CRC Press
..., inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner...

12
by Shankar, Aditya Ravi
Published 2012
Apress
... development to make your own professional HTML5 games! Led by an expert game programmer, you'll build two...

13
by Stemkoski, Lee
Published 2015
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX...

14
by Pitt, Christopher
Published 2023
Apress
Table of Contents: ...Chapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating...

15
Published 2016
Routledge
Table of Contents: ...pt. I. Connecting professional and technical communication and game studies -- pt. II. Industry...

16
by Miller, John, Scott, Chris Fornell
Published 2018
Quarry Books
Table of Contents: ...; The Minecraft Skill Set; Quest 1 Pistons, Rails, and Redstone; LAB 1: Redstone Laboratory; LAB 2: All Aboard...

17
by Kölling, Michael
Published 2010
Prentice Hall
Table of Contents: ...: an on-screen piano -- Interacting objects: Newton's Lab -- Collision detection: asteroids -- Interlude 2...

18
by Evans, Woody
Published 2011
Oxford [England]
Table of Contents: ... in virtual worlds -- Part 2 Time Inworld: Hungry Ghosts in Second Life -- After virtual worlds -- Conclusions...

19
by Van der Spuy, Rex
Published 2012
Friends of ED
.... Discover how to build logic, adventure, and 2D action games in a wide range of genres. Master collision...

20
by Ramsay, Morgan
Published 2015
Apress
Table of Contents: ...Introduction; Chapter 1: David Perry; Chapter 2: Emily Greer; Chapter 3: Doug Whatley; Chapter 4...