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dewey-ones:"500 - Natural sciences & mathematics"
dewey-ones:"620 - Engineering & allied operations"
dewey-ones:"794 - Indoor games of skill"
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1
Fundamentals of sports game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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2
Fundamentals of strategy game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
3
Fundamentals of construction and simulation game design
by
Adams, Ernest
Published 2013
New Riders
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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4
Beginning 3D game programming
by
Miller, Tom
Published 2005
Sams
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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5
Fundamentals of adventure game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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6
ActionScript 3.0 game programming university
by
Rosenzweig, Gary
Published 2011
Que
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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7
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations
by
Kölling, Michael
Published 2010
Prentice Hall
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.64
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8
Creating the art of the game
by
Omernick, Matthew
Published 2004
New Riders
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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500 - Natural sciences & mathematics
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O'Reilly
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Adams, Ernest
4
Kölling, Michael
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Omernick, Matthew
1
Rosenzweig, Gary
1
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