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"video making" » "video mining", "video marketing", "video tracking"

1
by Michaela Anderle
Published 2016
Ledizioni
...In the educational discourse video games are often regarded as a vital risk for young people...

3
by Cooper, James W., Yoder, Michele E., Watson, Stacey L.
Published 2022
Edward Elgar Publishing
Subjects: ...Video games in education...

4
by Ito, Mizuko
Published 2013
The MIT Press
Subjects: ...video-games...

5
by Burešová, Jitka
Published 2023
Masaryk University Press
Subjects: ...video games...

6
by Llorens-Largo, Faraón
Published 2020
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

7
by Künzli, Alexander
Published 2024
Frank & Timme
Subjects: ...; Remake; Language version film; Streaming; Dubbing; Dubbing studio; Theater; Surtitles; Subtitling; Video...

8
by Piñero Charlo, José Carlos
Published 2022
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

9
by Lopez-Fernandez, Olatz
Published 2019
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...pathological video-game use...

10
Published 2021
Fondazione Università Ca' Foscari
Subjects: ...Video game-based learning,Second language acquisition,Intercultural citizenship,Blended learning...

11
by Lopez-Fernandez, Olatz
Published 2021
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

12
by Fernández-Martín, Francisco D.
Published 2022
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...learning through video games...

13
by Aguilar Mediavilla, Eva
Published 2023
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

14
Published 2012
Springer Netherlands
Table of Contents: ...: Video Game Literacy in the Classroom -- 41 Johannes Fromme: Digital Games and Media Education...

15
by Kong, Siu-Cheung
Published 2019
Springer Nature
... the perspective of STEM education, the use of video games to teach computational thinking, and how computational...

16
Published 2014
SensePublishers
... that disrupt traditional narratives, graphic novels, video-games, other arts-based texts (film/novel hybrids...

17
Published 2012
SensePublishers
... of activist blogging, peer to peer file sharing, the effects of video games on children, and many others...

18
by Livingstone, Sonia
Published 2016
NYU Press
...-in school, at home, and with their friends, engaging in a range of activities from video games to drama...

19
by Mireille Besson
Published 2016
Frontiers Media SA

20
by Ito, Mizuko
Published 2019
The MIT Press
.... Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing...