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dewey-ones:"338 - Production"
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1
History of the Japanese
Video
Game
Industry
by
Koyama, Yusuke
Published 2023
Springer Nature Singapore
Table of Contents:
“
... The Birth of Computer Games:Prehistory of Japanese
video
game
industry
-- Chapter 3 Arcade Games (1) From...
”
Read Now
2
The videogame industry does not exist : why we should think beyond commercial game production
by
Keogh, Brendan
Published 2023
The MIT Press
Subjects:
“
...
Video
games
industry
...
”
Call Number:
HD9993.E452
Read Now
3
The media snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
by
Therrien, Carl
Published 2019
MIT Press
Subjects:
“
...
Video
games
industry
/ History...
”
Call Number:
HD9993.E452
Read Now
4
Get in the game : how to level up your business with gaming, esports, and emerging technologies
by
Stringfield, Jonathan
Published 2022
Ascent Audio
Subjects:
“
...
Video
games
industry
/ fast...
”
Call Number:
HD9993.E452
Read Now
5
Get in the game : how to level up your business with gaming, esports, and emerging technologies
by
Stringfield, Jonathan
Published 2022
John Wiley & Sons, Inc.
Subjects:
“
...
Video
games
industry
/ fast...
”
Call Number:
HD9993.E452
Read Now
6
Korea's online gaming empire
by
Jin, Dal Yong
Published 2010
MIT Press
Subjects:
“
...
Video
games
industry
/ Korea (South) / History...
”
Call Number:
GV1469.17.S63
Read Now
7
One up : creativity, competition, and the global business of video games
by
Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects:
“
...
Video
games
industry
/ http://id.loc.gov/authorities/subjects/sh2006005259...
”
Call Number:
HD9993.E452
Read Now
8
Schumpeterian Perspectives on Innovation, Competition and Growth
Published 2009
Springer Berlin Heidelberg
Table of Contents:
“
... of knowledge: A case study of innovation in the
video
game
industry
-- Policy -- Policies for a new...
”
Read Now
9
Turning silicon into gold : the strategies, failures, and evolution of the tech industry
by
Kao, Griffin
,
Hong, Jessica
,
Perusse, Michael
,
Sheng, Weizhen
Published 2020
Apress
“
...s to revitalize the
video
game
industry
. Learn by example as Turning Silicon into Gold divulges the inner workings...
”
Call Number:
HD30.2
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338 - Production
658 - General management
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9
Collection
O'Reilly
4
MIT Press eBook Archive
3
Springer eBooks 2005-
2
Author
Stringfield, Jonathan
2
Cantner, Uwe
1
Craig, Brian P.
1
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1
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1
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1
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