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dewey-ones:"338 - Production"
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games industry »
goods industry
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1
The videogame industry does not exist : why we should think beyond commercial game production
by
Keogh, Brendan
Published 2023
The MIT Press
Subjects:
“
...
Video
games
industry
...
”
Call Number:
HD9993.E452
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2
The media snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
by
Therrien, Carl
Published 2019
MIT Press
Subjects:
“
...
Video
games
industry
/ History...
”
Call Number:
HD9993.E452
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3
Get in the game : how to level up your business with gaming, esports, and emerging technologies
by
Stringfield, Jonathan
Published 2022
John Wiley & Sons, Inc.
Subjects:
“
...
Video
games
industry
/ fast...
”
Call Number:
HD9993.E452
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4
Get in the game : how to level up your business with gaming, esports, and emerging technologies
by
Stringfield, Jonathan
Published 2022
Ascent Audio
Subjects:
“
...
Video
games
industry
/ fast...
”
Call Number:
HD9993.E452
Read Now
5
Korea's online gaming empire
by
Jin, Dal Yong
Published 2010
MIT Press
Subjects:
“
...
Video
games
industry
/ Korea (South) / History...
”
Call Number:
GV1469.17.S63
Read Now
6
One up : creativity, competition, and the global business of video games
by
Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects:
“
...
Video
games
industry
/ http://id.loc.gov/authorities/subjects/sh2006005259...
”
Call Number:
HD9993.E452
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Classification: 338 - Production
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338 - Production
381 - Commerce
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658 - General management
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153 - Mental processes & intelligence
1
330 - Economics
1
650 - Management & auxiliary services
1
Language
English
6
Collection
MIT Press eBook Archive
3
O'Reilly
3
Author
Stringfield, Jonathan
2
Craig, Brian P.
1
Dreunen, Joost van
1
Jin, Dal Yong
1
Keogh, Brendan
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