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dewey-ones:"153 - Mental processes & intelligence"
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1
One up : creativity, competition, and the global business of video games
by
Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects:
“
...
Video
games
industry
/ http://id.loc.gov/authorities/subjects/sh2006005259...
”
Call Number:
HD9993.E452
Read Now
2
Actionable gamification : beyond points, badges, and leaderboards
by
Chou, Yu-Kai
Published 2019
Packt Publishing
Subjects:
“
...
Video
games
/ Psychological aspects...
”
Call Number:
HD58.7
Read Now
3
Deep reinforcement learning in action
by
Brown, Brandon
,
Zai, Alexander
Published 2020
Manning Publications
Subjects:
“
...
Vidéo
en continu...
”
Call Number:
Q325.5
Read Now
4
Capturing the value of synchronized innovation
by
Davis, Jason P.
Published 2013
MIT
“
... and Microsoft, leading manufacturers of
video
game
consoles, for example, often try to coordinate product...
”
Call Number:
HD53
Read Now
5
Deep Reinforcement Learning in Action
by
Brown, Brandon
,
Zai, Alexander
Published 2020
Manning Publications
“
...
video
games
. Along the way, you'll work with core algorithms, including deep Q-networks and policy...
”
Call Number:
QA9.58
Read Now
6
Deep reinforcement learning in action
by
Zai, Alexander
,
Brown, Brandon
Published 2020
Manning Publications
“
... on interesting challenges like navigating a maze and playing
video
games
. Along the way, you'll work with core...
”
Call Number:
Q325.5
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Classification: 153 - Mental processes & intelligence
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153 - Mental processes & intelligence
006 - Special computer methods
2
330 - Economics
2
650 - Management & auxiliary services
2
005 - Computer programming, programs & data
1
338 - Production
1
more ...
518 - Numerical analysis
1
620 - Engineering & allied operations
1
658 - General management
1
745 - Decorative arts
1
see all ...
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Language
English
6
Collection
O'Reilly
6
Author
Brown, Brandon
3
Zai, Alexander
3
Chou, Yu-Kai
1
Davis, Jason P.
1
Dreunen, Joost van
1
Marvel, Steve
1
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