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dewey-ones:"153 - Mental processes & intelligence"
language:"English"
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"video reading"
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1
One up : creativity, competition, and the global business of video games
by
Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects:
“
...
Video
games
/ Economic aspects / http://id.loc.gov/authorities/subjects/sh2024000025...
”
Call Number:
HD9993.E452
Read Now
2
Hands-on deep learning for games : leverage the power of neural networks and reinforcement learning to build intelligent games
by
Lanham, Micheal
Published 2019
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
Q325.6
Read Now
3
Hands-on reinforcement learning for games : implementing self-learning agents in games using artificial intelligence techniques
by
Lanham, Micheal
Published 2020
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
Q325.6
Read Now
4
Actionable gamification : beyond points, badges, and leaderboards
by
Chou, Yu-Kai
Published 2019
Packt Publishing
Subjects:
“
...
Video
games
/ Psychological aspects...
”
Call Number:
HD58.7
Read Now
5
Advancing our understanding of deep reinforcement learning with community-driven insights
by
Lange, Danny B.
Published 2019
O'Reilly Media
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
Q335.5
Read Now
6
Applied reinforcement learning with Python : with OpenAI Gym, Tensorflow and Keras
by
Beysolow, Taweh
Published 2019
Apress
Table of Contents:
“
...: Reinforcement Learning for
Video
Games
Chapter Goal: In this chapter, we will focus on a more generalized use...
”
Call Number:
Q325.6
Read Now
7
Deep Reinforcement Learning in Action
by
Brown, Brandon
,
Zai, Alexander
Published 2020
Manning Publications
“
...
video
games
. Along the way, you'll work with core algorithms, including deep Q-networks and policy...
”
Call Number:
QA9.58
Read Now
8
The Cambridge handbook of intelligence
Published 2020
Cambridge University Press
“
... and
video
games
, collective intelligence, emotional intelligence, and leadership intelligence. In an area...
”
Call Number:
BF431
Read Now
9
Deep reinforcement learning and GANS Livelessons
by
Krohn, Jon
Published 2018
Pearson
“
... challenges, including Atari
video
games
, the board game Go, and subtle hand-manipulation tasks. Throughout...
”
Call Number:
Q325.5
Read Now
10
Deep reinforcement learning in action
by
Zai, Alexander
,
Brown, Brandon
Published 2020
Manning Publications
“
... on interesting challenges like navigating a maze and playing
video
games
. Along the way, you'll work with core...
”
Call Number:
Q325.5
Read Now
11
Deep reinforcement learning in action
by
Brown, Brandon
,
Zai, Alexander
Published 2020
Manning Publications
“
... on interesting challenges like navigating a maze and playing
video
games
. Along the way, you'll work with core...
”
Call Number:
Q325.5
Read Now
12
Capturing the value of synchronized innovation
by
Davis, Jason P.
Published 2013
MIT
“
... and Microsoft, leading manufacturers of
video
game
consoles, for example, often try to coordinate product...
”
Call Number:
HD53
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153 - Mental processes & intelligence
006 - Special computer methods
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