1
by McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Conclusion; Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games; High-Performance Update...

2
by Horowitz, Steve
Published 2014
Focal Press, Taylor & Francis Group
Table of Contents: ... for games -- On the road -- to NOW!: a brief history of games and game audio -- My non-linear life: audio...

3
by Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Table of Contents: ...Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI...

4
by Creighton, Ryan Henson
Published 2010
Packt Pub.
Table of Contents: ... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...

5
by Gahan, Andrew
Published 2009
Focal Press/Elsevier
Table of Contents: ...Max Modeling for Games -- Brief Outline -- -- This book is an essential guide for the 3D artist...

6
by Geary, David M.
Published 2012
Prentice Hall
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

7
Published 2015
Focal Press
Table of Contents: .... Digital element creation -- ch. 8. Interactive games -- ch. 9. Complete animation -- ch. 10. Other...

8
by Christian, Steven
Published 2023
Packt Publishing Ltd.
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

9
Published 2014
Springer Berlin Heidelberg
Table of Contents: ... and Segmentation in Medical Imaging -- Clustering Games About 3D Faces Socially-driven Computer Vision for Group...

10
by Braun, Anna, Rizzo, Raffael
Published 2023
Packt Publishing, Limited
Table of Contents: ... -- Understanding the AR Session GameObject -- Exploring the AR Session Origin GameObject -- Placing a simple cube...

11
by Gahan, Andrew
Published 2010
Focal Press
Table of Contents: ... Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly...

12
Published 2011
Springer New York
Table of Contents: ... acquisition for adaptive game AI -- Game AI as Storytelling -- Affective Interactive Narrative -- Virtual...

13
Published 2024
Springer International Publishing
Table of Contents: ... -- 3D Puzzle Games in Extended Reality Environments -- Academic and Video Game Industry “Divide...

14
by Zacharias, Alexander
Published 2022
Packt Publishing Limited
Subjects: ...Digital video / Editing / Data processing...

15
by Okun, Jeffrey, Zwerman, Susan
Published 2012
Focal Press
Subjects: ...Digital video / fast...

16
by Lever, Nik
Published 2001
Routledge
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

17
by Chung, Bryan WC.
Published 2017
Apress
Subjects: ...Computer games / Programming...

18
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...

19
by Brown, Brandon, Zai, Alexander
Published 2020
Manning Publications
Subjects: ...Vidéo en continu...

20
Published 2023
Springer Nature Switzerland
Table of Contents: ... to Explore: Investigating Silver Pathways and the Role of Frustration during Game-based Learning -- Ghostin...