1
Published 2017
Springer International Publishing
... technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general...

3
Published 2023
Packt Publishing
... in the creative industries and the legal and ethical implications of using these tools. The course begins...

4
by Belec, Arijan
Published 2022
Packt Publishing, Limited

5
Published 2023
Springer Nature Singapore
Table of Contents: ... Experiential Learning Model (ELM) to Cultural and Creative Industries -- Avaliação da Evolução de Competências...

6
by Tietze, U., Schenk, C.
Published 1978
Springer Berlin Heidelberg
... larger and rapidly increasing variety of special integrated circuits marketed by a dynamic and creative...