1
by Collins, Karen
Published 2013
The MIT Press
..."In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She...

2
by Shieber, Stuart M.
Published 2004
Mit Press
... from the Broadway play Breaking the Code to the comic strip "Robotman." The writings collected...

3
by Donath, Judith
Published 2014
The MIT Press
... become social machines, online places where people meet friends, play games, and collaborate on projects...

4
by Freuder, Eugene C.
Published 1994
MIT Press
..., with many applications. These include configuration and design problems, planning and scheduling, temporal...

5
by Brooks, Rodney Allen
Published 1999
MIT Press
... perception and plans of action. Realizing that this core AI, as it was known, was illusory, Rodney A. Brooks...

6
Published 1990
MIT Press
... - Developing Support Systems for Information Analysis - Planning and Debugging in Elementary Programming...

7
by Reiter, Raymond
Published 2001
MIT Press
... calculus specifications for a wide range of examples drawn from cognitive robotics, planning, simulation...

8
by Russell, Stuart J.
Published 1991
MIT Press
... for bringing about intelligent behavior in finite machines. The tools are applied to game planning and realtime...

9
by Ram, Ashwin
Published 1995
MIT Press
... psychological and functional arguments for modeling learning as a deliberative, planful process; experimental...