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"the arts" » "the art"

1
by Meadows, Mark Stephen
Published 2002
New Riders
Subjects: ...Art narratif...

2
by Canfield, Jon
Published 2009
Peachpit
Subjects: ...Art, Architecture & Applied Arts...

3
by Kerman, Phillip
Published 2004
New Riders
Subjects: ...Visual Arts / hilcc...

4
by Noble, Joshua
Published 2012
O'Reilly Media
Table of Contents: ...; Design and Interaction; Art and Interaction; Data Exchange and Exploration; Working Process; Chapter 2...

5
by Baichtal, John
Published 2012
Que Pub.
Subjects: ...Arts and crafts movement / http://id.loc.gov/authorities/subjects/sh85008473...

6
by Weinmann, Elaine
Published 2010
Peachpit
Subjects: ...Visual Arts / hilcc...

7
by Osipa, Jason
Published 2007
Wiley
Subjects: ...Facial expression in art / blmlsh...

8
by Shaner, Pete, Jones, Gerald
Published 2004
Peachpit Press
Subjects: ...Visual Arts / hilcc...

9
by Evening, Martin
Published 2012
Adobe Press/Peachpit
Subjects: ...Visual Arts / hilcc...

10
by Kelby, Scott
Published 2012
New Riders
Subjects: ...Visual Arts / hilcc...

12
by Ellison, Johno
Published 2022
Packt Publishing
Subjects: ...DESIGN / Graphic Arts / General / bisacsh...

13
by Rose, Jay
Published 2012
Routledge
Subjects: ...Fine Arts...

14
by Bentley, Peter J.
Published 2002
Morgan Kaufmann
Table of Contents: ... Buelow -- pt. 4. Evolutionary art. Eons of genetically evolved algorithmic images / Steven Rooke -- Art...

15
by Keller, Eric
Published 2008
Wiley Pub.
Table of Contents: ..., Pixols, Polygons, and the Basics of Creating Digital Art; Chapter 2: Facing the ZBrush Interface; Chapter...

16
by McQuilkin, Kent
Published 2011
Focal Press/Elsevier
Table of Contents: ... in Control; Chapter 11: The Art of Rendering; Chapter 12: A Jolt of Xpresso; Chapter 13: BodyPaint 3D...

17
by Kuperberg, Marcia
Published 2002
Focal Press
Table of Contents: ... at the creation of network idents and commercials / by Marcia Kuperberg -- ch. 7. The art and craft of telling a...

18
by Gahan, Andrew
Published 2010
Focal Press
..., and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin...

19
by Phillips, Andrea
Published 2012
McGraw-Hill
Table of Contents: ... is more than a marketing gimmick ; Significant prior art to learn from -- -- Section II. Storytelling...

20
by Spencer, Scott
Published 2008
Wiley Publishing
...ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art...