1
Published 2018
Springer International Publishing
Table of Contents: ... Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual...

2
Published 2021
Springer International Publishing
Table of Contents: ...Video game development processes that generate engagement in the players -- Collaborative game...

3
Published 2019
Springer International Publishing
Table of Contents: ... Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User...

4
Published 2022
Springer International Publishing
Table of Contents: ...Chapter 20: Allegation and world-building in video games -- SECTION 5: TALES FROM THE INDUSTRY...

5
Published 2010
Springer London
Table of Contents: ... to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games...

6
Published 2015
Springer International Publishing
Table of Contents: ...User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development...

7
Published 2011
Springer London
Table of Contents: ...Part I – Introduction -- Innovations in Serious Games for Future Learning -- Serious Games: A New...

8
Published 2017
Springer International Publishing
Table of Contents: ... Feasibility of the Radix Endeavor Game -- Al-Kimia: How to Create a Video Game to Help High-School Students...

9
Published 2020
Springer International Publishing
Table of Contents: ... in Contemporary Video Games -- Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge...

10
by Bryan, Wes
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...

11
Published 2021
Springer International Publishing
Table of Contents: ... with the Use of AR: The Case of the Word Hangman Game -- Educational Video Game Design for Teaching...

12
by Heisterberg, Rodney J.
Published 2014
John Wiley & Sons, Inc.
Table of Contents: ... Video in Media and Entertainment; Overlapping Use Cases; Travel Industry Disruption by Force 5 Tornado...

13 Table of Contents: ...: Innovating an Industry -- Chapter 9: Flourishing Freemium -- Chapter 10: Fake It 'Til You Make It -- Part 3...

14
Published 2022
Springer Nature Switzerland
Table of Contents: ... Experience -- Online and Adaptive Learning -- Comparing the Effectiveness of Instructor-led versus Video...

15
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...

16
by Deza, Alfredo
Published 2024
Pragmatic AI Solutions
Subjects: ...Vidéo en continu...

17
Published 2021
Pearson IT Certification
Subjects: ...Computing Technology Industry Association / Examinations / Study guides...

18
Published 2022
Springer International Publishing
Table of Contents: ... trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque...

19
Published 2016
Springer International Publishing
Table of Contents: ...Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach -- Why Games Are Fun...

20
Published 2010
Springer Berlin Heidelberg
Table of Contents: ... or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression...