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dewey-ones:"004 - Data processing & computer science"
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1
Emotion in
Video
Game
Soundtracking
Published 2018
Springer International Publishing
Table of Contents:
“
... Controllers, Sound, and Music in
Video
Games
-- 9 Future: Repurposing music according to individual...
”
Read Now
2
Interactivity and
Game
Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings
Published 2021
Springer International Publishing
Table of Contents:
“
...
Video
game
development processes that generate engagement in the players -- Collaborative
game
...
”
Read Now
3
Games
and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
Published 2019
Springer International Publishing
Table of Contents:
“
... Models in
Video
Gaming
Industry
from Publisher Perspective -- Cultural Heritage, Serious
Games
and User...
”
Read Now
4
Games
and Narrative: Theory and Practice
Published 2022
Springer International Publishing
Table of Contents:
“
...Chapter 20: Allegation and world-building in
video
games
-- SECTION 5: TALES FROM THE
INDUSTRY
...
”
Read Now
5
Evaluating User Experience in
Games
: Concepts and Methods
Published 2010
Springer London
Table of Contents:
“
... to Evaluate the Overall User Experience of
Video
Games
and Advanced Interaction
Games
...
”
Read Now
6
Game
User Experience Evaluation
Published 2015
Springer International Publishing
Table of Contents:
“
...User Experience Evaluation Methods in the
Games
Development Life Cycle --
Video
Game
Development...
”
Read Now
7
Serious
Games
and Edutainment Applications
Published 2011
Springer London
Table of Contents:
“
...Part I – Introduction -- Innovations in Serious
Games
for Future Learning -- Serious
Games
: A New...
”
Read Now
8
Serious
Games
and Edutainment Applications : Volume II
Published 2017
Springer International Publishing
Table of Contents:
“
... Feasibility of the Radix Endeavor
Game
-- Al-Kimia: How to Create a
Video
Game
to Help High-School Students...
”
Read Now
9
Game
User Experience And Player-Centered Design
Published 2020
Springer International Publishing
Table of Contents:
“
... in Contemporary
Video
Games
-- Chapter 18: A Deadly
Game
User Experience: The Case of #BlueWhaleChallenge...
”
Read Now
10
CompTIA cloud essentials+ (CLO-002)
by
Bryan, Wes
Published 2023
Packt Publishing
Subjects:
“
...
Vidéo
en continu...
”
Call Number:
QA76.28
Read Now
11
Learning and Collaboration Technologies:
Games
and Virtual Environments for Learning...
Published 2021
Springer International Publishing
Table of Contents:
“
... with the Use of AR: The Case of the Word Hangman
Game
-- Educational
Video
Game
Design for Teaching...
”
Read Now
12
Creating business agility : how convergence of cloud, social, mobile, video, and big data enables competitive advantage
by
Heisterberg, Rodney J.
Published 2014
John Wiley & Sons, Inc.
Table of Contents:
“
...
Video
in Media and Entertainment; Overlapping Use Cases; Travel
Industry
Disruption by Force 5 Tornado...
”
Call Number:
HD45
Read Now
13
Turning silicon into gold : the strategies, failures, and evolution of the tech industry
by
Kao, Griffin
,
Hong, Jessica
,
Perusse, Michael
,
Sheng, Weizhen
Published 2020
Apress
Table of Contents:
“
...: Innovating an
Industry
-- Chapter 9: Flourishing Freemium -- Chapter 10: Fake It 'Til You Make It -- Part 3...
”
Call Number:
HD30.2
Read Now
14
HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and
Games
...
Published 2022
Springer Nature Switzerland
Table of Contents:
“
... Experience -- Online and Adaptive Learning -- Comparing the Effectiveness of Instructor-led versus
Video
...
”
Read Now
15
AZ-900 Azure fundamentals crash course
Published 2023
Packt Publishing
Subjects:
“
...
Vidéo
en continu...
”
Call Number:
QA76.585
Read Now
16
Azure LLMOps
by
Deza, Alfredo
Published 2024
Pragmatic AI Solutions
Subjects:
“
...
Vidéo
en continu...
”
Call Number:
QA76.585
Read Now
17
CompTIA Network+ N10-008
Published 2021
Pearson IT Certification
Subjects:
“
...Computing Technology
Industry
Association / Examinations / Study guides...
”
Call Number:
TK5105.5
Read Now
18
Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers
Published 2022
Springer International Publishing
Table of Contents:
“
... trends in the Portuguese
video
game
industry
: 2016-2020 --
Video
games
specialized media in Basque...
”
Read Now
19
Gamer Psychology and Behavior
Published 2016
Springer International Publishing
Table of Contents:
“
...Violent
Video
Games
and Cognitive Processes: A Neuro-Psychological Approach -- Why
Games
Are Fun...
”
Read Now
20
Entertainment Computing - ICEC 2010 : 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings
Published 2010
Springer Berlin Heidelberg
Table of Contents:
“
... or Strike: Realistic versus Standard
Game
Controls in Violent
Video
Games
and Their Effects on Aggression...
”
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