1
by McElroy, Kathryn
Published 2016
O'Reilly Media
... how to prototype for both physical and digital products-this O'Reilly report helps beginning...

2
by Sharma, D. P.
Published 2010
Dorling Kindersley
Subjects: ...mechanics (physics) / aat...

3
by Saha, Samar K.
Published 2015
CRC Press
Table of Contents: ...1. Introduction to compact models -- 2. Review of basic device physics -- 3. Metal-oxide...

4
Published 2016
O'Reilly Media
..."The lines between digital and physical products have disappeared. The future of product design...

5
by Perez, Matt
Published 2013
InfiniteSkills
... and physical dynamics. Finally, Matt will take you through a sketch block motion study and a 3D motion study...

6
by Hurff, Scott
Published 2016
O'Reilly Media, Inc.
... the prototyping process and how physical prototypes can make the most of your team and move you quickly toward a...

7
by Plumley, George
Published 2012
Infinite Skills
... as well as physical products, and so much more. By the time you have completed this video tutorial, you...

8
by Geig, Mike
Published 2021
Sams
... everything from the absolute basics through sophisticated game physics, animation, and mobile device...

9
by Ramana, N. V.
Published 2011
Pearson
Table of Contents: ... -- 8.2.2 Large Signal Analysis-Transient Stability -- 8.3 Physical Concept of Torque and Torque Angle...

10
by Manning, Jon
Published 2016
O'Reilly
... to build something. In this course, you'll create an entire physics-based 2D game starring a gnome who...

11
by Aversa, Davide, Dickinson, Chris
Published 2019
Packt Publishing
... the physics engine to keep scenes as dynamic as possible Organize, filter, and compress art assets to maximize...

12
by Stemkoski, Lee
Published 2019
Apress
... game. Specific topics covered include level design, using tilemaps, platform physics, character...

13
by Hartpence, Bruce
Published 2016
O'Reilly Media
... the infrastructure of wired and wireless networks; gain a greater understanding of the physics of wireless signals...

14
by Linowes, Jonathan
Published 2020
Packt Publishing
... fireball game using game physics and particle systems Use various software patterns to design Unity events...

15
Published 2019
Addison-Wesley Professional
... GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems...

16
by Buttfield-Addison, Paris
Published 2015
O'Reilly Media
..., complete with gameplay, physics, lighting, and user interface. We'll then turn the floor over to questions...

17
by Wiebe, Robert
Published 2013
InfiniteSkills
... how to import assets for the game, apply physics to objects in the game, and how to combine assets...

18
by Whye, J. A.
Published 2013
InfiniteSkills
..., the author takes you through building actual games in order to apply your knowledge - you will make a physics...

19
by Golborne, Giles
Published 2014
Peachpit Press
... at Institute of Physics Publishing in the early 1990s and worked on numerous international websites before...