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Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity
by
Watkins, Ryan
Published 2016
Packt Publishing
Table of Contents:
“
... to item interaction; Summary; Chapter 6: Generating Modular Weapons; PCG with modules;
Statistics
...
”
Call Number:
GV1469.3
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794 - Indoor games of skill
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Watkins, Ryan
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